v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -9,19 +9,17 @@ namespace jRandomSkills
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public class RichBoy : ISkill
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{
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private const Skills skillName = Skills.RichBoy;
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private static readonly int minMoney = Config.GetValue<int>(skillName, "minMoney");
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private static readonly int maxMoney = Config.GetValue<int>(skillName, "maxMoney");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) return;
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int moneyBonus = Instance.Random.Next(minMoney, maxMoney);
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int moneyBonus = Instance.Random.Next(SkillsInfo.GetValue<int>(skillName, "minMoney"), SkillsInfo.GetValue<int>(skillName, "maxMoney"));
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playerInfo.SkillChance = moneyBonus;
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AddMoney(player, moneyBonus);
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}
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@ -44,7 +42,7 @@ namespace jRandomSkills
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Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInGameMoneyServices");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D4AF37", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int minMoney = 5000, int maxMoney = 15000) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D4AF37", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int minMoney = 5000, int maxMoney = 15000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public int MinMoney { get; set; } = minMoney;
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public int MaxMoney { get; set; } = maxMoney;
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