v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -9,11 +9,10 @@ namespace jRandomSkills
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public class RobinHood : ISkill
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{
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private const Skills skillName = Skills.RobinHood;
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private static readonly int moneyMultiplier = Config.GetValue<int>(skillName, "moneyMultiplier");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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@ -26,7 +25,7 @@ namespace jRandomSkills
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var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (attackerInfo?.Skill != skillName) return;
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int moneyToSteal = damage * moneyMultiplier;
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int moneyToSteal = damage * SkillsInfo.GetValue<int>(skillName, "moneyMultiplier");
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StealMoney(victim!, attacker!, moneyToSteal);
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}
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@ -44,7 +43,7 @@ namespace jRandomSkills
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Utilities.SetStateChanged(attacker!, "CCSPlayerController", "m_pInGameMoneyServices");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int moneyMultiplier = 35) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public int MoneyMultiplier { get; set; } = moneyMultiplier;
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}
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