This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -9,18 +9,18 @@ using jRandomSkills.src.utils;
using System.Numerics;
using static jRandomSkills.jRandomSkills;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class Shade : ISkill
{
private const Skills skillName = Skills.Shade;
private static readonly float teleportDistance = Config.GetValue<float>(skillName, "teleportDistance");
private static readonly Dictionary<CCSPlayerController, float> noSpace = [];
private static readonly ConcurrentDictionary<CCSPlayerController, float> noSpace = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
@ -44,7 +44,8 @@ namespace jRandomSkills
public static void DisableSkill(CCSPlayerController player)
{
noSpace.Remove(player);
noSpace.TryRemove(player, out _);
SkillUtils.ResetPrintHTML(player);
}
public static void OnTick()
@ -56,14 +57,9 @@ namespace jRandomSkills
private static void UpdateHUD(CCSPlayerController player)
{
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>";
string remainingLine = $"<font class='fontSize-m' color='#FF0000'>{player.GetTranslation("shade_nospace")}</font> <br>";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
playerInfo.PrintHTML = $"{player.GetTranslation("shade_nospace")}";
}
private unsafe static bool CheckTeleport(CCSPlayerController player, Vector startPos, Vector endPos)
@ -104,17 +100,17 @@ namespace jRandomSkills
foreach (int extraAngle in angles)
{
QAngle newAngle = new(victimAngles.X, victimAngles.Y + extraAngle, victimAngles.Z);
Vector behindPosition = victimEyePos - SkillUtils.GetForwardVector(newAngle) * teleportDistance;
Vector behindPosition = victimEyePos - SkillUtils.GetForwardVector(newAngle) * SkillsInfo.GetValue<float>(skillName, "teleportDistance");
if (!CheckTeleport(victim, victimEyePos, behindPosition)) continue;
attackerPawn.Teleport(behindPosition, newAngle, new(0, 0, 0));
teleported = true;
break;
}
if (!teleported)
noSpace[attacker] = Server.TickCount + (64 * 2);
noSpace.AddOrUpdate(attacker, Server.TickCount + (64 * 2), (k, v) => Server.TickCount + (64 * 2));
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float teleportDistance = 100f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float teleportDistance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float TeleportDistance { get; set; } = teleportDistance;
}