v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -3,14 +3,16 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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using System.Collections.Concurrent;
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namespace jRandomSkills
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{
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public class SniperElite : ISkill
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{
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private const Skills skillName = Skills.SniperElite;
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private static readonly Dictionary<ulong, List<CEntityInstance>> playerAWPs = [];
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private static readonly Dictionary<ulong, string> sniperElites = [];
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private static readonly ConcurrentDictionary<ulong, List<CEntityInstance>> playerAWPs = [];
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private static readonly ConcurrentDictionary<ulong, string> sniperElites = [];
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private static readonly object setLock = new();
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private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
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"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47",
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@ -19,13 +21,17 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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sniperElites.Clear();
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playerAWPs.Clear();
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lock (setLock)
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{
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sniperElites.Clear();
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playerAWPs.Clear();
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}
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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@ -53,8 +59,8 @@ namespace jRandomSkills
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public static void DisableSkill(CCSPlayerController player)
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{
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sniperElites.Remove(player.SteamID);
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playerAWPs.Remove(player.SteamID);
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sniperElites.TryRemove(player.SteamID, out _);
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playerAWPs.TryRemove(player.SteamID, out _);
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}
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public static void UseSkill(CCSPlayerController player)
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@ -79,7 +85,7 @@ namespace jRandomSkills
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if (activeRifle != null && activeRifle.IsValid)
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RemoveWeapon(player, activeRifle.DesignerName);
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sniperElites[player.SteamID] = (activeRifle != null && activeRifle.IsValid) ? SkillUtils.GetDesignerName(activeRifle) : "weapon_awp";
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sniperElites.TryAdd(player.SteamID, (activeRifle != null && activeRifle.IsValid) ? SkillUtils.GetDesignerName(activeRifle) : "weapon_awp");
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Server.NextFrame(() => {
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string weapon = holdedWeapon ?? "weapon_awp";
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
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@ -90,7 +96,7 @@ namespace jRandomSkills
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if (playerAWPs.TryGetValue(player.SteamID, out List<CEntityInstance>? value))
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value.Add(createdWeapon);
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else
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playerAWPs.Add(player.SteamID, [createdWeapon]);
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playerAWPs.TryAdd(player.SteamID, [createdWeapon]);
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}
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DeleteDroppedAWP(player);
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});
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@ -149,7 +155,7 @@ namespace jRandomSkills
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item.Value.AcceptInput("Kill");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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}
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}
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