This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -3,14 +3,16 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class SniperElite : ISkill
{
private const Skills skillName = Skills.SniperElite;
private static readonly Dictionary<ulong, List<CEntityInstance>> playerAWPs = [];
private static readonly Dictionary<ulong, string> sniperElites = [];
private static readonly ConcurrentDictionary<ulong, List<CEntityInstance>> playerAWPs = [];
private static readonly ConcurrentDictionary<ulong, string> sniperElites = [];
private static readonly object setLock = new();
private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47",
@ -19,13 +21,17 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
sniperElites.Clear();
playerAWPs.Clear();
lock (setLock)
{
sniperElites.Clear();
playerAWPs.Clear();
}
}
public static void PlayerDeath(EventPlayerDeath @event)
@ -53,8 +59,8 @@ namespace jRandomSkills
public static void DisableSkill(CCSPlayerController player)
{
sniperElites.Remove(player.SteamID);
playerAWPs.Remove(player.SteamID);
sniperElites.TryRemove(player.SteamID, out _);
playerAWPs.TryRemove(player.SteamID, out _);
}
public static void UseSkill(CCSPlayerController player)
@ -79,7 +85,7 @@ namespace jRandomSkills
if (activeRifle != null && activeRifle.IsValid)
RemoveWeapon(player, activeRifle.DesignerName);
sniperElites[player.SteamID] = (activeRifle != null && activeRifle.IsValid) ? SkillUtils.GetDesignerName(activeRifle) : "weapon_awp";
sniperElites.TryAdd(player.SteamID, (activeRifle != null && activeRifle.IsValid) ? SkillUtils.GetDesignerName(activeRifle) : "weapon_awp");
Server.NextFrame(() => {
string weapon = holdedWeapon ?? "weapon_awp";
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
@ -90,7 +96,7 @@ namespace jRandomSkills
if (playerAWPs.TryGetValue(player.SteamID, out List<CEntityInstance>? value))
value.Add(createdWeapon);
else
playerAWPs.Add(player.SteamID, [createdWeapon]);
playerAWPs.TryAdd(player.SteamID, [createdWeapon]);
}
DeleteDroppedAWP(player);
});
@ -149,7 +155,7 @@ namespace jRandomSkills
item.Value.AcceptInput("Kill");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
}
}