This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -3,18 +3,19 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using System.Drawing;
using System.Collections.Concurrent;
namespace jRandomSkills
{
public class ThirdEye : ISkill
{
private const Skills skillName = Skills.ThirdEye;
private static readonly float distance = Config.GetValue<float>(skillName, "distance");
private static readonly Dictionary<ulong, (uint, CDynamicProp)> cameras = [];
private static readonly ConcurrentDictionary<ulong, (uint, CDynamicProp)> cameras = [];
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
@ -22,7 +23,8 @@ namespace jRandomSkills
foreach (var camera in cameras)
if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
camera.Value.Item2.AcceptInput("Kill");
cameras.Clear();
lock (setLock)
cameras.Clear();
}
public static void UseSkill(CCSPlayerController player)
@ -49,9 +51,13 @@ namespace jRandomSkills
ChangeCamera(player, true);
continue;
}
var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * distance;
var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue<float>(skillName, "distance");
pos.Z += pawn.ViewOffset.Z;
cameraInfo.Item2.Teleport(pos, pawn.V_angle);
var cam = cameraInfo.Item2;
if (cam == null || cam.AbsOrigin == null || cam.AbsRotation == null) continue;
cam.Teleport(pos, pawn.V_angle);
}
}
@ -92,11 +98,12 @@ namespace jRandomSkills
camera.Render = Color.FromArgb(0, 255, 255, 255);
camera.Teleport(pawn!.AbsOrigin, pawn.EyeAngles);
camera.DispatchSpawn();
cameras[player.SteamID] = (pawn.CameraServices!.ViewEntity.Raw, camera);
cameras.AddOrUpdate(player.SteamID, (pawn.CameraServices!.ViewEntity.Raw, camera), (v,k) => (pawn.CameraServices!.ViewEntity.Raw, camera));
return camera.EntityHandle.Raw;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float distance = 100f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
public float Distance { get; set; } = distance;
}