v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -3,18 +3,19 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using System.Drawing;
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using System.Collections.Concurrent;
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namespace jRandomSkills
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{
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public class ThirdEye : ISkill
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{
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private const Skills skillName = Skills.ThirdEye;
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private static readonly float distance = Config.GetValue<float>(skillName, "distance");
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private static readonly Dictionary<ulong, (uint, CDynamicProp)> cameras = [];
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private static readonly ConcurrentDictionary<ulong, (uint, CDynamicProp)> cameras = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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@ -22,7 +23,8 @@ namespace jRandomSkills
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foreach (var camera in cameras)
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if (camera.Value.Item2 != null && camera.Value.Item2.IsValid)
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camera.Value.Item2.AcceptInput("Kill");
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cameras.Clear();
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lock (setLock)
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cameras.Clear();
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}
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public static void UseSkill(CCSPlayerController player)
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@ -49,9 +51,13 @@ namespace jRandomSkills
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ChangeCamera(player, true);
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continue;
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}
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var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * distance;
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var pos = pawn.AbsOrigin - SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue<float>(skillName, "distance");
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pos.Z += pawn.ViewOffset.Z;
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cameraInfo.Item2.Teleport(pos, pawn.V_angle);
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var cam = cameraInfo.Item2;
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if (cam == null || cam.AbsOrigin == null || cam.AbsRotation == null) continue;
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cam.Teleport(pos, pawn.V_angle);
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}
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}
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@ -92,11 +98,12 @@ namespace jRandomSkills
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camera.Render = Color.FromArgb(0, 255, 255, 255);
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camera.Teleport(pawn!.AbsOrigin, pawn.EyeAngles);
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camera.DispatchSpawn();
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cameras[player.SteamID] = (pawn.CameraServices!.ViewEntity.Raw, camera);
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cameras.AddOrUpdate(player.SteamID, (pawn.CameraServices!.ViewEntity.Raw, camera), (v,k) => (pawn.CameraServices!.ViewEntity.Raw, camera));
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return camera.EntityHandle.Raw;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float distance = 100f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float distance = 100f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float Distance { get; set; } = distance;
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}
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