v.1.1.7
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143 changed files with 3565 additions and 2344 deletions
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@ -8,11 +8,10 @@ namespace jRandomSkills
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public class Thorns : ISkill
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{
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private const Skills skillName = Skills.Thorns;
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private static readonly float healthTakenScale = Config.GetValue<float>(skillName, "healthTakenScale");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void PlayerHurt(EventPlayerHurt @event)
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@ -24,12 +23,12 @@ namespace jRandomSkills
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var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
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if (victimInfo?.Skill == skillName && victim!.PawnIsAlive && attacker!.PawnIsAlive)
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{
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SkillUtils.TakeHealth(attacker.PlayerPawn.Value, (int)(@event.DmgHealth * healthTakenScale));
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SkillUtils.TakeHealth(attacker.PlayerPawn.Value, (int)(@event.DmgHealth * SkillsInfo.GetValue<float>(skillName, "healthTakenScale")));
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attacker.EmitSound("Player.DamageBody.Onlooker");
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#962631", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float healthTakenScale = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#962631", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float healthTakenScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
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{
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public float HealthTakenScale { get; set; } = healthTakenScale;
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}
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