This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -11,11 +11,11 @@ namespace jRandomSkills
public class Wallhack : ISkill
{
private const Skills skillName = Skills.Wallhack;
private static readonly List<(CDynamicProp, CDynamicProp)> glows = [];
private static readonly List<(CDynamicProp, CDynamicProp, CsTeam)> glows = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
@ -28,11 +28,11 @@ namespace jRandomSkills
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
var observerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer?.SteamID);
if (playerInfo?.Skill == skillName || (observerInfo != null && observerInfo?.Skill == skillName))
continue;
foreach (var glow in glows)
{
if (glow.Item3 != player.Team && (playerInfo?.Skill == skillName || (observerInfo != null && observerInfo?.Skill == skillName)))
continue;
info.TransmitEntities.Remove(glow.Item1);
info.TransmitEntities.Remove(glow.Item2);
}
@ -51,10 +51,11 @@ namespace jRandomSkills
glows.Clear();
}
public static void EnableSkill(CCSPlayerController player)
public static void EnableSkill(CCSPlayerController _)
{
SkillUtils.EnableTransmit();
SetGlowEffectForEnemies(player);
if (glows.Count == 0)
SetGlowEffectForAll();
}
public static void DisableSkill(CCSPlayerController player)
@ -67,10 +68,9 @@ namespace jRandomSkills
NewRound();
}
private static void SetGlowEffectForEnemies(CCSPlayerController player)
private static void SetGlowEffectForAll()
{
CsTeam originalTeam = player.Team;
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != originalTeam && p.PawnIsAlive))
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.PawnIsAlive && p.Team is CsTeam.Terrorist or CsTeam.CounterTerrorist))
{
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(e => e.SteamID == enemy.SteamID);
if (enemyInfo?.Skill == Skills.Ghost)
@ -103,11 +103,11 @@ namespace jRandomSkills
modelRelay.AcceptInput("FollowEntity", enemyPawn, modelRelay, "!activator");
modelGlow.AcceptInput("FollowEntity", modelRelay, modelGlow, "!activator");
glows.Add((modelRelay, modelGlow));
glows.Add((modelRelay, modelGlow, enemy.Team));
}
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates)
{
}
}