This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -1,9 +1,5 @@
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Reflection;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
@ -12,111 +8,67 @@ namespace jRandomSkills
{
private static readonly string configsFolder = Path.Combine(Instance.ModuleDirectory, "configs");
private static readonly string configPath = Path.Combine(configsFolder, "config.json");
private static ConfigModel config = LoadConfig();
private static readonly object fileLock = new();
public static ConfigModel LoadedConfig => config;
private static SettingsModel config = LoadConfig();
public static SettingsModel LoadedConfig => config;
public static ConfigModel LoadConfig()
public static SettingsModel LoadConfig()
{
if (!File.Exists(configPath))
lock (fileLock)
{
Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
var defaultConfig = new ConfigModel();
SaveConfig(defaultConfig);
return defaultConfig;
}
var newConfig = new SettingsModel();
string json = File.ReadAllText(configPath);
var config = new ConfigModel();
if (!File.Exists(configPath))
{
Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
SaveConfig(newConfig);
return config = newConfig;
}
try
{
var root = JsonConvert.DeserializeObject<JObject>(json);
if (root == null) return config;
try
{
string json;
using (var fs = new FileStream(configPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (var sr = new StreamReader(fs))
json = sr.ReadToEnd();
newConfig = JsonConvert.DeserializeObject<SettingsModel>(json) ?? new SettingsModel();
}
catch
{
Instance.Logger.LogError("Error when loading the config file.");
}
var settings = root["Settings"];
if (settings != null) JsonConvert.PopulateObject(settings.ToString(), config.Settings);
var skillsArray = (JArray?)root["SkillsInfo"];
if (skillsArray != null)
foreach (var skillObj in skillsArray)
{
var name = skillObj["Name"];
if (name == null) continue;
var instance = config.SkillsInfo.FirstOrDefault(x => x.Name == name.ToString());
if (instance != null) JsonConvert.PopulateObject(skillObj.ToString(), instance);
}
}
catch
{
Instance.Logger.LogError("Error when loading the config file.");
}
return config;
}
public static void SaveConfig(ConfigModel config)
{
try
{
Directory.CreateDirectory(configsFolder);
string json = JsonConvert.SerializeObject(config, Formatting.Indented);
File.WriteAllText(configPath, json);
}
catch
{
Instance.Logger.LogError("Error when saving the config file.");
if (newConfig.DisplayAlwaysDescription)
newConfig.SkillDescriptionDuration = 9999;
return config = newConfig;
}
}
public static T GetValue<T>(object skill, string key)
public static void SaveConfig(SettingsModel config)
{
var skillConfig = config.SkillsInfo.FirstOrDefault(s => s.Name == skill.ToString());
if (skillConfig == null) return default!;
var prop = skillConfig.GetType().GetProperty(key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (prop != null)
lock (fileLock)
{
var value = prop.GetValue(skillConfig);
if (value == null) return default!;
else return (T)Convert.ChangeType(value, typeof(T));
}
try
{
Directory.CreateDirectory(configsFolder);
string json = JsonConvert.SerializeObject(config, Formatting.Indented);
var field = skillConfig.GetType().GetField(key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (field != null)
{
var value = field.GetValue(skillConfig);
if (value == null) return default!;
else return (T)Convert.ChangeType(value, typeof(T));
}
string tempPath = $"{configPath}.temp";
File.WriteAllText(tempPath, json);
return default!;
}
public class ConfigModel
{
public Settings Settings { get; set; } = new Settings();
public DefaultSkillInfo[] SkillsInfo { get; set; }
public ConfigModel()
{
SkillsInfo = Assembly.GetExecutingAssembly().GetTypes()
.Where(t => typeof(DefaultSkillInfo).IsAssignableFrom(t) && t.Name == "SkillConfig")
.Select(t =>
{
var ctor = t.GetConstructors().FirstOrDefault(c => c.GetParameters().All(p => p.IsOptional));
if (ctor == null) return null;
var args = ctor.GetParameters().Select(p => Type.Missing).ToArray();
return ctor.Invoke(args) as DefaultSkillInfo;
})
.Where(instance => instance != null)
.ToArray()!;
File.Copy(tempPath, configPath, overwrite: true);
File.Delete(tempPath);
}
catch
{
Instance.Logger.LogError("Error when saving the config file.");
}
}
}
public class Settings
public class SettingsModel
{
public string LangCode { get; set; }
public int GameMode { get; set; }
public bool KillerSkillInfo { get; set; }
public bool TeamMateSkillInfo { get; set; }
@ -125,28 +77,17 @@ namespace jRandomSkills
public string? AlternativeSkillButton { get; set; }
public float SkillTimeBeforeStart { get; set; }
public float SkillDescriptionDuration { get; set; }
public bool DisplayAlwaysDescription { get; set; }
public bool DisableSpectateHUD { get; set; }
public bool FlashingHtmlHudFix { get; set; }
public bool CS2TraceRayDebug { get; set; }
public LanguageSystem LanguageSystem { get; set; }
public HtmlHudCustomisation HtmlHudCustomisation { get; set; }
public NormalCommands NormalCommands { get; set; }
public VotingCommands VotingCommands { get; set; }
public NormalCommand SetSkillCommands { get; set; }
public NormalCommand SkillsListCommands { get; set; }
public NormalCommand UseSkillCommands { get; set; }
public NormalCommand HealCommands { get; set; }
public NormalCommand ConsoleCommands { get; set; }
public NormalCommand SetStaticSkillCommands { get; set; }
public NormalCommand ChangeLanguageCommands { get; set; }
public NormalCommand ReloadCommands { get; set; }
public VotingCommand StartGameCommands { get; set; }
public VotingCommand ChangeMapCommands { get; set; }
public VotingCommand SwapCommands { get; set; }
public VotingCommand ShuffleCommands { get; set; }
public VotingCommand PauseCommands { get; set; }
public VotingCommand SetScoreCommands { get; set; }
public Settings()
public SettingsModel()
{
LangCode = "en";
GameMode = (int)GameModes.NoRepeat;
KillerSkillInfo = true;
TeamMateSkillInfo = true;
@ -155,27 +96,100 @@ namespace jRandomSkills
AlternativeSkillButton = null;
SkillTimeBeforeStart = 7;
SkillDescriptionDuration = 7;
DisplayAlwaysDescription = false;
FlashingHtmlHudFix = true;
CS2TraceRayDebug = false;
DisableSpectateHUD = false;
SetSkillCommands = new NormalCommand("ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", "@jRandmosSkills/admin");
SkillsListCommands = new NormalCommand("supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", "@jRandmosSkills/admin");
UseSkillCommands = new NormalCommand("t, useSkill, usarHabilidade, 技能使用, 使用技能", "@jRandmosSkills/admin");
HealCommands = new NormalCommand("heal, ulecz, curar, tratar, 治疗, 治愈", "@jRandmosSkills/admin");
ConsoleCommands = new NormalCommand("console, sv, 控制台, 服务器", "@jRandmosSkills/root");
SetStaticSkillCommands = new NormalCommand("ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill", "@jRandmosSkills/admin");
ChangeLanguageCommands = new NormalCommand("lang, language, changelang, change_lang, jezyk, język", "");
ReloadCommands = new NormalCommand("reload, refresh", "@jRandmosSkills/admin");
LanguageSystem = new LanguageSystem
{
DefaultLangCode = "en",
DisableGeoLite = false,
LanguageInfos =
[
new LanguageInfo("CN, TW, HK, MO, SG", "pt-br"),
new LanguageInfo("PT, BR, AO, CV, GW, MZ, ST, TL", "zh"),
new LanguageInfo("FR, MC, HT", "fr"),
new LanguageInfo("PL", "pl"),
new LanguageInfo("GB, US", "en")
]
};
StartGameCommands = new VotingCommand(true, "start, go, começar, iniciar, 开始, 启动", "@jRandmosSkills/admin", 15, 60, 15, 500, 2);
ChangeMapCommands = new VotingCommand( true, "map, mapa, changemap, zmienmape, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图", "@jRandmosSkills/admin", 25, 90, 15, 500, 2);
SwapCommands = new VotingCommand(true, "swap, zmiana, trocar, 交换, 切换", "@jRandmosSkills/admin", 15, 90, 15, 20, 2);
ShuffleCommands = new VotingCommand(true, "shuffle, embaralhar, 随机排序, 洗牌", "@jRandmosSkills/admin", 15, 90, 15, 20, 2);
PauseCommands = new VotingCommand(true, "pause, unpause, pausar, despausar, 暂停, 恢复", "@jRandmosSkills/admin", 15, 60, 15, 2, 2);
SetScoreCommands = new VotingCommand(true, "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数", "@jRandmosSkills/root", 15, 90, 15, 90, 2);
HtmlHudCustomisation = new HtmlHudCustomisation
{
HeaderLineColor = "#FFFFFF",
HeaderLineSize = "ml",
SkillLineSize = "l",
InfoLineColor = "#FFFFFF",
InfoLineSize = "sm",
SkillDescriptionLineColor = "#999999",
SkillDescriptionLineSize = "sm",
WSADMenuSelectInfoLineColor = "#999999",
WSADMenuSelectInfoLineSize = "sm",
WSADMenuItemLineColor = "white",
WSADMenuItemHoverLineColor = "orange",
WSADMenuItemLineSize = "sm",
WSADMenuControllsLineSize = "sm",
WSADMenuControllsLineColor1 = "cyan",
WSADMenuControllsLineColor2 = "white",
WSADMenuControllsLineColor3 = "green",
};
NormalCommands = new NormalCommands
{
SetSkillCommand = new NormalCommand("ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", "@jRandmosSkills/admin"),
SkillsListCommand = new NormalCommand("supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", "@jRandmosSkills/admin"),
UseSkillCommand = new NormalCommand("t, useSkill, usarHabilidade, 技能使用, 使用技能", "@jRandmosSkills/admin"),
HealCommand = new NormalCommand("heal, ulecz, curar, tratar, 治疗, 治愈", "@jRandmosSkills/admin"),
ConsoleCommand = new NormalCommand("console, sv, 控制台, 服务器", "@jRandmosSkills/root"),
SetStaticSkillCommand = new NormalCommand("ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill", "@jRandmosSkills/admin"),
ChangeLanguageCommand = new NormalCommand("lang, language, changelang, change_lang, jezyk, język", ""),
ReloadCommand = new NormalCommand("reload, refresh", "@jRandmosSkills/admin"),
};
VotingCommands = new VotingCommands
{
StartGameCommand = new StartGameCommand(true, "start, go, começar, iniciar, 开始, 启动", "@jRandmosSkills/admin", "mp_freezetime 15; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 0", "mp_freezetime 0; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 1", 15, 60, 15, 500, 2),
ChangeMapCommand = new VotingCommand(true, "map, mapa, changemap, zmienmape, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图", "@jRandmosSkills/admin", 25, 90, 15, 500, 2),
SwapCommand = new VotingCommand(true, "swap, zmiana, trocar, 交换, 切换", "@jRandmosSkills/admin", 15, 90, 15, 20, 2),
ShuffleCommand = new VotingCommand(true, "shuffle, embaralhar, 随机排序, 洗牌", "@jRandmosSkills/admin", 15, 90, 15, 20, 2),
PauseCommand = new VotingCommand(true, "pause, unpause, pausar, despausar, 暂停, 恢复", "@jRandmosSkills/admin", 15, 60, 15, 2, 2),
SetScoreCommand = new VotingCommand(true, "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数", "@jRandmosSkills/root", 15, 90, 15, 90, 2),
};
}
}
public class HtmlHudCustomisation
{
public required string HeaderLineColor { get; set; }
public required string HeaderLineSize { get; set; }
public required string SkillLineSize { get; set; }
public required string InfoLineColor { get; set; }
public required string InfoLineSize { get; set; }
public required string SkillDescriptionLineColor { get; set; }
public required string SkillDescriptionLineSize { get; set; }
public required string WSADMenuSelectInfoLineColor { get; set; }
public required string WSADMenuSelectInfoLineSize { get; set; }
public required string WSADMenuItemLineColor { get; set; }
public required string WSADMenuItemHoverLineColor { get; set; }
public required string WSADMenuItemLineSize { get; set; }
public required string WSADMenuControllsLineSize { get; set; }
public required string WSADMenuControllsLineColor1 { get; set; }
public required string WSADMenuControllsLineColor2 { get; set; }
public required string WSADMenuControllsLineColor3 { get; set; }
}
public class LanguageSystem
{
public required string DefaultLangCode { get; set; }
public required bool DisableGeoLite { get; set; }
public required LanguageInfo[] LanguageInfos { get; set; }
}
public class LanguageInfo(string isoCodes, string fileName)
{
public string IsoCodes { get; set; } = isoCodes;
public string FileName { get; set; } = fileName;
}
public class NormalCommand(string alias, string permissions)
@ -184,6 +198,18 @@ namespace jRandomSkills
public string Permissions { get; set; } = permissions;
}
public class NormalCommands
{
public required NormalCommand SetSkillCommand { get; set; }
public required NormalCommand SkillsListCommand { get; set; }
public required NormalCommand UseSkillCommand { get; set; }
public required NormalCommand HealCommand { get; set; }
public required NormalCommand ConsoleCommand { get; set; }
public required NormalCommand SetStaticSkillCommand { get; set; }
public required NormalCommand ChangeLanguageCommand { get; set; }
public required NormalCommand ReloadCommand { get; set; }
}
public class VotingCommand(bool enableVoting, string alias, string permissions, float timeToVote, float percentagesToSuccess, float timeToNextVoting, float timeToNextSameVoting, int minimumPlayersToStartVoting) : NormalCommand(alias, permissions)
{
public bool EnableVoting { get; set; } = enableVoting;
@ -194,13 +220,28 @@ namespace jRandomSkills
public int MinimumPlayersToStartVoting { get; set; } = minimumPlayersToStartVoting;
}
public class DefaultSkillInfo(Skills skill, bool active = true, string color = "#ffffff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false)
public class StartGameCommand(bool enableVoting, string alias, string permissions, string startParams, string svStartParams, float timeToVote, float percentagesToSuccess, float timeToNextVoting, float timeToNextSameVoting, int minimumPlayersToStartVoting)
{
public bool NeedsTeammates { get; set; } = needsTeammates;
public int OnlyTeam { get; set; } = (int)onlyTeam;
public string Color { get; set; } = color;
public bool Active { get; set; } = active;
public string Name { get; set; } = skill.ToString();
public bool EnableVoting { get; set; } = enableVoting;
public string Alias { get; set; } = alias;
public string Permissions { get; set; } = permissions;
public string StartParams { get; set; } = startParams;
public string SVStartParams { get; set; } = svStartParams;
public float TimeToVote { get; set; } = timeToVote;
public float PercentagesToSuccess { get; set; } = percentagesToSuccess;
public float TimeToNextVoting { get; set; } = timeToNextVoting;
public float TimeToNextSameVoting { get; set; } = timeToNextSameVoting;
public int MinimumPlayersToStartVoting { get; set; } = minimumPlayersToStartVoting;
}
public class VotingCommands
{
public required StartGameCommand StartGameCommand { get; set; }
public required VotingCommand ChangeMapCommand { get; set; }
public required VotingCommand SwapCommand { get; set; }
public required VotingCommand ShuffleCommand { get; set; }
public required VotingCommand PauseCommand { get; set; }
public required VotingCommand SetScoreCommand { get; set; }
}
public enum GameModes

View file

@ -5,21 +5,20 @@ using jRandomSkills.src.player;
using MaxMind.Db;
using Newtonsoft.Json;
using System.Net;
using System.Collections.Concurrent;
using System.Text.RegularExpressions;
namespace jRandomSkills.src.utils
{
public static class Localization
{
private static readonly string languagesFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "languages");
private static readonly Dictionary<string, Dictionary<string, string>> _translations = [];
private static readonly ConcurrentDictionary<string, ConcurrentDictionary<string, string>> _translations = [];
private static readonly string playersLanguageFileName = "playersLanguage.json";
private static readonly string configsFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "configs");
private static Dictionary<ulong, string> _playersLanguage = [];
private static ConcurrentDictionary<ulong, string> _playersLanguage = [];
private static readonly string geoliteFilePath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "packages", "GeoLite2-Country.mmdb");
public static readonly string[] chinaIsoCodes = ["CN", "TW", "HK", "MO", "SG"];
public static readonly string[] portugalIsoCodes = ["PT", "BR", "AO", "CV", "GW", "MZ", "ST", "TL"];
public static readonly string[] frenchIsoCodes = ["FR", "MC", "HT"];
private static string defaultLangCode = "en";
@ -34,7 +33,7 @@ namespace jRandomSkills.src.utils
private static void SetLangCode()
{
defaultLangCode = Config.LoadedConfig.Settings.LangCode;
defaultLangCode = Config.LoadedConfig.LanguageSystem.DefaultLangCode;
}
private static void LoadAllLanguages()
@ -51,29 +50,67 @@ namespace jRandomSkills.src.utils
if (!File.Exists(langPath))
return;
var code = Path.GetFileNameWithoutExtension(langPath);
var code = Path.GetFileNameWithoutExtension(langPath).ToLower();
var jsonText = File.ReadAllText(langPath);
var translations = JsonConvert.DeserializeObject<Dictionary<string, string>>(jsonText);
var translations = JsonConvert.DeserializeObject<ConcurrentDictionary<string, string>>(jsonText);
if (translations != null)
_translations[code] = translations;
_translations.AddOrUpdate(code, translations, (k, v) => translations);
}
public static bool HasTranslation(string code)
{
return _translations.ContainsKey(code);
return _translations.ContainsKey(code.ToLower());
}
public static string GetSkillName(this CCSPlayerController player, Skills skill)
public static string GetSkillName(this CCSPlayerController player, Skills skill, float? chance = null)
{
string langCode = GetLangCode(player);
return GetTranslation(skill.ToString().ToLower(), langCode);
if (chance == null)
{
var translation = GetTranslation(skill.ToString().ToLower(), langCode);
if (!translation.Contains("{0}"))
return translation;
if (!translation.Contains(' '))
return translation.Replace("{0}", "").Trim();
var parts = translation.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var filtered = parts.Where(p => !p.Contains("{0}"));
return string.Join(' ', filtered);
}
var value = Math.Round((double)(chance ?? 1), 2);
var skillNameText = GetTranslation(skill.ToString().ToLower(), langCode, value);
if (skillNameText.Contains('%')) skillNameText = skillNameText.Replace(value.ToString(), Math.Round(value * 100, 0).ToString());
return skillNameText;
}
public static string GetSkillDescription(this CCSPlayerController player, Skills skill)
public static string GetSkillDescription(this CCSPlayerController player, Skills skill, float? chance = null)
{
string langCode = GetLangCode(player);
return GetTranslation($"{skill.ToString().ToLower()}_desc", langCode);
if (chance == null)
{
var translation = GetTranslation($"{skill.ToString().ToLower()}_desc", langCode);
if (!translation.Contains("{0}"))
return translation;
if (!translation.Contains(' '))
return translation.Replace("{0}", "").Trim();
var parts = translation.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var filtered = parts.Where(p => !p.Contains("{0}"));
return string.Join(' ', filtered);
}
var skillName = $"{skill.ToString().ToLower()}_desc2";
var value = Math.Round((double)(chance ?? 1), 2);
var desc2 = GetTranslation(skillName, langCode, value);
var skilLDescription = desc2 == skillName
? player.GetTranslation($"{skill.ToString().ToLower()}_desc")
: (desc2.Contains('%') ? desc2.Replace(value.ToString(), Math.Round(value * 100, 0).ToString()) : desc2);
return skilLDescription;
}
public static void PrintTranslationToChatAll(string message, string[]? key, params object[][]? args)
@ -112,9 +149,10 @@ namespace jRandomSkills.src.utils
return translation;
else
{
string output = string.Format(translation, args).Replace("CHATCOLORS.RED", ChatColors.Red.ToString());
if (Config.LoadedConfig.Settings.AlternativeSkillButton != null)
output = output.Replace("css_useSkill", $"css_useSkill/{Config.LoadedConfig.Settings.AlternativeSkillButton}");
string output = args.Length == 0 ? translation : string.Format(translation, args);
output = output.Replace("CHATCOLORS.RED", ChatColors.Red.ToString());
if (Config.LoadedConfig.AlternativeSkillButton != null)
output = output.Replace("css_useSkill", $"css_useSkill/{Config.LoadedConfig.AlternativeSkillButton}");
return output;
}
@ -129,6 +167,9 @@ namespace jRandomSkills.src.utils
if (!string.IsNullOrEmpty(fileLangCode))
return fileLangCode;
if (Config.LoadedConfig.LanguageSystem.DisableGeoLite == true)
return defaultLangCode;
string? geoliteLandCode = GetLangCodeFromDatabase(GetPlayerIP(player)) ?? defaultLangCode;
ChangePlayerLanguage(player, geoliteLandCode);
return geoliteLandCode;
@ -149,21 +190,18 @@ namespace jRandomSkills.src.utils
if (!File.Exists(geoliteFilePath)) return null;
using var reader = new Reader(geoliteFilePath);
var ip = IPAddress.Parse(playerIP);
var data = reader.Find<Dictionary<string, object>>(ip);
if (data == null || data.Count == 0) return null;
var data = reader.Find<ConcurrentDictionary<string, object>>(ip);
if (data == null || data.IsEmpty) return null;
if (data.TryGetValue("country", out var _country) && _country is Dictionary<string, object> country)
if (data.TryGetValue("country", out var _country) && _country is ConcurrentDictionary<string, object> country)
if (country.TryGetValue("iso_code", out var _isoCode) && _isoCode is string isoCode)
{
if (portugalIsoCodes.Contains(isoCode))
isoCode = "pt-br";
if (chinaIsoCodes.Contains(isoCode))
isoCode = "zh";
if (frenchIsoCodes.Contains(isoCode))
isoCode = "fr";
isoCode = isoCode.ToLower();
if (_translations.ContainsKey(isoCode))
return isoCode;
string fileName = Config.LoadedConfig.LanguageSystem.DefaultLangCode;
foreach (var langInfo in Config.LoadedConfig.LanguageSystem.LanguageInfos)
if (langInfo.IsoCodes.Contains(isoCode))
fileName = langInfo.FileName;
if (_translations.ContainsKey(fileName))
return fileName;
}
return null;
}
@ -175,7 +213,7 @@ namespace jRandomSkills.src.utils
return;
var jsonText = File.ReadAllText(filePath);
_playersLanguage = JsonConvert.DeserializeObject<Dictionary<ulong, string>>(jsonText) ?? [];
_playersLanguage = JsonConvert.DeserializeObject<ConcurrentDictionary<ulong, string>>(jsonText) ?? [];
}
private static void SavePlayersLanguage()
@ -198,7 +236,7 @@ namespace jRandomSkills.src.utils
public static void ChangePlayerLanguage(CCSPlayerController? player, string language)
{
if (player == null || !player.IsValid) return;
_playersLanguage[player.SteamID] = language;
_playersLanguage.AddOrUpdate(player.SteamID, language, (k,v) => language);
SavePlayersLanguage();
}
}

View file

@ -11,17 +11,27 @@ using System.Runtime.InteropServices;
using WASDMenuAPI.Classes;
using WASDSharedAPI;
using static CounterStrikeSharp.API.Core.Listeners;
using System.Collections.Concurrent;
using System;
using static System.Net.Mime.MediaTypeNames;
using System.Drawing;
namespace jRandomSkills
{
public static class SkillUtils
{
private static readonly MemoryFunctionWithReturn<IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, int> HEGrenadeProjectile_CreateFunc = new(GameData.GetSignature("HEGrenadeProjectile_CreateFunc"));
private static readonly MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint> TerminateRoundFunc = new(GameData.GetSignature("CCSGameRules_TerminateRound"));
public static void PrintToChat(CCSPlayerController player, string msg, bool isError)
{
string checkIcon = isError ? $"{ChatColors.DarkRed}✖{ChatColors.LightRed}" : $"{ChatColors.Green}✔{ChatColors.Lime}";
player.PrintToChat($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} jRadnomSkills {ChatColors.Green}] {checkIcon} {msg}");
player.PrintToChat($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} {jRandomSkills.Tag} {ChatColors.Green}] {checkIcon} {msg}");
}
public static bool IsFreezeTime()
{
return jRandomSkills.Instance?.GameRules?.FreezePeriod == true;
}
public static void RegisterSkill(Skills skill, string color, bool display = true)
@ -76,10 +86,14 @@ namespace jRandomSkills
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
playerPawn.CBodyComponent.SceneNode.Scale = scale;
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = scale;
playerPawn.AcceptInput("SetScale", null, null, scale.ToString());
Server.NextFrame(() => Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent"));
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
Server.NextFrame(() => playerPawn.AcceptInput("SetScale", playerPawn, playerPawn, scale.ToString()));
}
public static void CreateHEGrenadeProjectile(Vector pos, QAngle angle, Vector vel, int teamNum)
{
HEGrenadeProjectile_CreateFunc.Invoke(pos.Handle, angle.Handle, vel.Handle, vel.Handle, IntPtr.Zero, 44, teamNum);
}
public static void TakeHealth(CCSPlayerPawn? pawn, int damage)
@ -98,6 +112,13 @@ namespace jRandomSkills
});
}
public static void ResetPrintHTML(CCSPlayerController? player)
{
var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
playerInfo.PrintHTML = null;
}
public static void AddHealth(CCSPlayerPawn? pawn, int extraHealth, int maxHealth = 100)
{
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
@ -159,7 +180,7 @@ namespace jRandomSkills
return manager.HasMenu(player);
}
public static void UpdateMenu(CCSPlayerController? player, HashSet<(string, string)> items)
public static void UpdateMenu(CCSPlayerController? player, ConcurrentBag<(string, string)> items)
{
if (player == null) return;
@ -171,7 +192,7 @@ namespace jRandomSkills
Dictionary<string, Action<CCSPlayerController, IWasdMenuOption>> list = [];
foreach (var item in items)
list.Add(item.Item1, (p, option) =>
list.TryAdd(item.Item1, (p, option) =>
{
jRandomSkills.Instance.SkillAction(playerInfo.Skill.ToString(), "TypeSkill", [p, new[] { item.Item2 }]);
manager.CloseMenu(p);
@ -180,7 +201,7 @@ namespace jRandomSkills
manager.UpdateActiveMenu(player, list);
}
public static void CreateMenu(CCSPlayerController? player, HashSet<(string, string)> enemies)
public static void CreateMenu(CCSPlayerController? player, ConcurrentBag<(string, string)> enemies, (string, string)? lastElement = null)
{
if (player == null || !player.IsValid) return;
@ -190,20 +211,47 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == playerInfo.Skill);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>"
+ $"<font color='green'>{player.GetTranslation($"{playerInfo.Skill.ToString().ToLower()}_select_info")}</font>";
var manager = GetMenuManager();
if (manager == null) return;
IWasdMenu menu = manager.CreateMenu(infoLine + skillLine, "<font class='fontSize-m' color='cyan'>W/S - Scroll</font> <font class='fontSize-m' color='white'> | </font> <font class='fontSize-m' color='green'>E - Select</font> <br>");
var config = Config.LoadedConfig.HtmlHudCustomisation;
var your_skill = player.GetTranslation("your_skill");
var emptySymbol = $"<font class='fontSize-{(string.IsNullOrEmpty(your_skill) ? "l" : "ml")}'> </font>";
string infoLine = string.IsNullOrEmpty(your_skill)
? ""
: $"<font class='fontWeight-Bold fontSize-{config.HeaderLineSize}' color='{config.HeaderLineColor}'>{your_skill}:</font><br>";
string skillLine = $"<font class='fontWeight-Bold fontSize-{config.SkillLineSize}' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font><br>";
var skill_select_info = player.GetTranslation($"{playerInfo.Skill.ToString().ToLower()}_select_info");
string remainingLine = string.IsNullOrWhiteSpace(skill_select_info)
? ""
: $"<font class='fontSize-{config.WSADMenuSelectInfoLineSize}' color='{config.WSADMenuSelectInfoLineColor}'>{skill_select_info}</font><br>";
var hudContent = infoLine + skillLine + remainingLine;
string controllsLine =
$"{emptySymbol}<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor1}'>{player.GetTranslation($"menu_controlls_scroll")}</font>"
+ $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor2}'>{player.GetTranslation($"menu_controlls_padding")}</font>"
+ $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor3}'>{player.GetTranslation($"menu_controlls_select")}</font>{emptySymbol}";
string itemText = $"<font class='fontSize-{config.WSADMenuItemLineSize}' color='{config.WSADMenuItemLineColor}'>{{0}}</font><br>";
string itemHoverText = $"<font class='fontSize-{config.WSADMenuItemLineSize}'><font color='purple'>[ </font><font color='{config.WSADMenuItemHoverLineColor}'>{{0}}</font><font color='purple'> ]</font></font><br>";
IWasdMenu menu = manager.CreateMenu(hudContent, itemText, itemHoverText, controllsLine);
foreach (var enemy in enemies)
menu.Add(enemy.Item1, (p, option) =>
{
jRandomSkills.Instance.SkillAction(playerInfo.Skill.ToString(), "TypeSkill", [p, new[] { enemy.Item2 }]);
manager.CloseMenu(p);
});
if (lastElement != null)
menu.Add(lastElement.Value.Item1, (p, option) =>
{
jRandomSkills.Instance.SkillAction(playerInfo.Skill.ToString(), "TypeSkill", [p, new[] { lastElement.Value.Item2 }]);
manager.CloseMenu(p);
});
manager.OpenMainMenu(player, menu);
}

View file

@ -0,0 +1,139 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Reflection;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public static class SkillsInfo
{
private static readonly string configsFolder = Path.Combine(Instance.ModuleDirectory, "configs");
private static readonly string configPath = Path.Combine(configsFolder, "skillsInfo.json");
private static readonly object fileLock = new();
private static SkillsInfoModel config = LoadSkillsInfo();
public static SkillsInfoModel LoadedConfig => config;
public static SkillsInfoModel LoadSkillsInfo()
{
lock (fileLock)
{
var newConfig = new SkillsInfoModel();
if (!File.Exists(configPath))
{
Instance.Logger.LogInformation("Config file does not exist. Create a new skills info file...");
SaveConfig(newConfig);
return config = newConfig;
}
try
{
string json;
using (var fs = new FileStream(configPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
using (var sr = new StreamReader(fs))
json = sr.ReadToEnd();
var root = JsonConvert.DeserializeObject<JArray>(json);
if (root != null)
foreach (var skillObj in root)
{
var name = skillObj["Name"]?.ToString();
if (string.IsNullOrEmpty(name)) continue;
var instance = newConfig.FirstOrDefault(x => x.Name == name.ToString());
if (instance != null) JsonConvert.PopulateObject(skillObj.ToString(), instance);
}
}
catch
{
Instance.Logger.LogError("Error when loading the skills info file.");
}
return config = newConfig;
}
}
public static void SaveConfig(SkillsInfoModel config)
{
lock (fileLock)
{
try
{
Directory.CreateDirectory(configsFolder);
string json = JsonConvert.SerializeObject(config, Formatting.Indented);
string tempPath = $"{configPath}.temp";
File.WriteAllText(tempPath, json);
File.Copy(tempPath, configPath, overwrite: true);
File.Delete(tempPath);
}
catch
{
Instance.Logger.LogError("Error when saving the skills info file.");
}
}
}
public static T GetValue<T>(object skill, string key)
{
if (config == null) return default!;
var skillConfig = LoadedConfig.FirstOrDefault(s => s.Name == skill.ToString());
if (skillConfig == null) return default!;
var prop = skillConfig.GetType().GetProperty(key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (prop != null)
{
var value = prop.GetValue(skillConfig);
if (value == null) return default!;
else return (T)Convert.ChangeType(value, typeof(T));
}
var field = skillConfig.GetType().GetField(key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (field != null)
{
var value = field.GetValue(skillConfig);
if (value == null) return default!;
else return (T)Convert.ChangeType(value, typeof(T));
}
return default!;
}
public class SkillsInfoModel : List<DefaultSkillInfo>
{
public SkillsInfoModel()
{
AddRange(
Assembly.GetExecutingAssembly().GetTypes()
.Where(t => typeof(DefaultSkillInfo).IsAssignableFrom(t) && t.Name == "SkillConfig")
.Select(t =>
{
var ctor = t.GetConstructors().FirstOrDefault(c => c.GetParameters().All(p => p.IsOptional));
if (ctor == null) return null;
var args = ctor.GetParameters().Select(p => Type.Missing).ToArray();
return ctor.Invoke(args) as DefaultSkillInfo;
})
.Where(instance => instance != null)
.Cast<DefaultSkillInfo>()
);
}
}
public class DefaultSkillInfo(Skills skill, bool active = true, string color = "#ffffff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false)
{
public bool NeedsTeammates { get; set; } = needsTeammates;
public bool DisableOnFreezeTime { get; set; } = disableOnFreezeTime;
public int OnlyTeam { get; set; } = (int)onlyTeam;
public string Color { get; set; } = color;
public bool Active { get; set; } = active;
public string Name { get; set; } = skill.ToString();
}
}
}