v.1.1.7
This commit is contained in:
parent
a36fdbf92d
commit
04a4fdce0d
143 changed files with 3565 additions and 2344 deletions
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@ -1,9 +1,5 @@
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Reflection;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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@ -12,111 +8,67 @@ namespace jRandomSkills
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{
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private static readonly string configsFolder = Path.Combine(Instance.ModuleDirectory, "configs");
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private static readonly string configPath = Path.Combine(configsFolder, "config.json");
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private static ConfigModel config = LoadConfig();
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private static readonly object fileLock = new();
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public static ConfigModel LoadedConfig => config;
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private static SettingsModel config = LoadConfig();
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public static SettingsModel LoadedConfig => config;
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public static ConfigModel LoadConfig()
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public static SettingsModel LoadConfig()
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{
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if (!File.Exists(configPath))
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lock (fileLock)
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{
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Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
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var defaultConfig = new ConfigModel();
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SaveConfig(defaultConfig);
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return defaultConfig;
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}
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var newConfig = new SettingsModel();
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string json = File.ReadAllText(configPath);
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var config = new ConfigModel();
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if (!File.Exists(configPath))
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{
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Instance.Logger.LogInformation("Config file does not exist. Create a new config file...");
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SaveConfig(newConfig);
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return config = newConfig;
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}
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try
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{
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var root = JsonConvert.DeserializeObject<JObject>(json);
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if (root == null) return config;
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try
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{
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string json;
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using (var fs = new FileStream(configPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
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using (var sr = new StreamReader(fs))
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json = sr.ReadToEnd();
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newConfig = JsonConvert.DeserializeObject<SettingsModel>(json) ?? new SettingsModel();
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}
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catch
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{
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Instance.Logger.LogError("Error when loading the config file.");
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}
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var settings = root["Settings"];
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if (settings != null) JsonConvert.PopulateObject(settings.ToString(), config.Settings);
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var skillsArray = (JArray?)root["SkillsInfo"];
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if (skillsArray != null)
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foreach (var skillObj in skillsArray)
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{
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var name = skillObj["Name"];
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if (name == null) continue;
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var instance = config.SkillsInfo.FirstOrDefault(x => x.Name == name.ToString());
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if (instance != null) JsonConvert.PopulateObject(skillObj.ToString(), instance);
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}
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}
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catch
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{
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Instance.Logger.LogError("Error when loading the config file.");
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}
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return config;
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}
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public static void SaveConfig(ConfigModel config)
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{
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try
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{
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Directory.CreateDirectory(configsFolder);
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string json = JsonConvert.SerializeObject(config, Formatting.Indented);
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File.WriteAllText(configPath, json);
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}
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catch
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{
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Instance.Logger.LogError("Error when saving the config file.");
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if (newConfig.DisplayAlwaysDescription)
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newConfig.SkillDescriptionDuration = 9999;
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return config = newConfig;
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}
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}
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public static T GetValue<T>(object skill, string key)
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public static void SaveConfig(SettingsModel config)
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{
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var skillConfig = config.SkillsInfo.FirstOrDefault(s => s.Name == skill.ToString());
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if (skillConfig == null) return default!;
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var prop = skillConfig.GetType().GetProperty(key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
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if (prop != null)
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lock (fileLock)
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{
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var value = prop.GetValue(skillConfig);
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if (value == null) return default!;
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else return (T)Convert.ChangeType(value, typeof(T));
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}
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try
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{
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Directory.CreateDirectory(configsFolder);
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string json = JsonConvert.SerializeObject(config, Formatting.Indented);
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var field = skillConfig.GetType().GetField(key, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
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if (field != null)
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{
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var value = field.GetValue(skillConfig);
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if (value == null) return default!;
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else return (T)Convert.ChangeType(value, typeof(T));
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}
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string tempPath = $"{configPath}.temp";
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File.WriteAllText(tempPath, json);
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return default!;
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}
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public class ConfigModel
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{
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public Settings Settings { get; set; } = new Settings();
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public DefaultSkillInfo[] SkillsInfo { get; set; }
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public ConfigModel()
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{
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SkillsInfo = Assembly.GetExecutingAssembly().GetTypes()
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.Where(t => typeof(DefaultSkillInfo).IsAssignableFrom(t) && t.Name == "SkillConfig")
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.Select(t =>
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{
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var ctor = t.GetConstructors().FirstOrDefault(c => c.GetParameters().All(p => p.IsOptional));
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if (ctor == null) return null;
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var args = ctor.GetParameters().Select(p => Type.Missing).ToArray();
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return ctor.Invoke(args) as DefaultSkillInfo;
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})
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.Where(instance => instance != null)
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.ToArray()!;
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File.Copy(tempPath, configPath, overwrite: true);
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File.Delete(tempPath);
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}
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catch
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{
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Instance.Logger.LogError("Error when saving the config file.");
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}
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}
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}
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public class Settings
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public class SettingsModel
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{
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public string LangCode { get; set; }
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public int GameMode { get; set; }
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public bool KillerSkillInfo { get; set; }
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public bool TeamMateSkillInfo { get; set; }
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@ -125,28 +77,17 @@ namespace jRandomSkills
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public string? AlternativeSkillButton { get; set; }
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public float SkillTimeBeforeStart { get; set; }
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public float SkillDescriptionDuration { get; set; }
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public bool DisplayAlwaysDescription { get; set; }
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public bool DisableSpectateHUD { get; set; }
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public bool FlashingHtmlHudFix { get; set; }
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public bool CS2TraceRayDebug { get; set; }
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public LanguageSystem LanguageSystem { get; set; }
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public HtmlHudCustomisation HtmlHudCustomisation { get; set; }
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public NormalCommands NormalCommands { get; set; }
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public VotingCommands VotingCommands { get; set; }
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public NormalCommand SetSkillCommands { get; set; }
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public NormalCommand SkillsListCommands { get; set; }
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public NormalCommand UseSkillCommands { get; set; }
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public NormalCommand HealCommands { get; set; }
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public NormalCommand ConsoleCommands { get; set; }
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public NormalCommand SetStaticSkillCommands { get; set; }
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public NormalCommand ChangeLanguageCommands { get; set; }
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public NormalCommand ReloadCommands { get; set; }
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public VotingCommand StartGameCommands { get; set; }
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public VotingCommand ChangeMapCommands { get; set; }
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public VotingCommand SwapCommands { get; set; }
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public VotingCommand ShuffleCommands { get; set; }
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public VotingCommand PauseCommands { get; set; }
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public VotingCommand SetScoreCommands { get; set; }
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public Settings()
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public SettingsModel()
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{
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LangCode = "en";
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GameMode = (int)GameModes.NoRepeat;
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KillerSkillInfo = true;
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TeamMateSkillInfo = true;
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@ -155,27 +96,100 @@ namespace jRandomSkills
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AlternativeSkillButton = null;
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SkillTimeBeforeStart = 7;
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SkillDescriptionDuration = 7;
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DisplayAlwaysDescription = false;
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FlashingHtmlHudFix = true;
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CS2TraceRayDebug = false;
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DisableSpectateHUD = false;
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SetSkillCommands = new NormalCommand("ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", "@jRandmosSkills/admin");
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SkillsListCommands = new NormalCommand("supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", "@jRandmosSkills/admin");
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UseSkillCommands = new NormalCommand("t, useSkill, usarHabilidade, 技能使用, 使用技能", "@jRandmosSkills/admin");
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HealCommands = new NormalCommand("heal, ulecz, curar, tratar, 治疗, 治愈", "@jRandmosSkills/admin");
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ConsoleCommands = new NormalCommand("console, sv, 控制台, 服务器", "@jRandmosSkills/root");
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SetStaticSkillCommands = new NormalCommand("ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill", "@jRandmosSkills/admin");
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ChangeLanguageCommands = new NormalCommand("lang, language, changelang, change_lang, jezyk, język", "");
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ReloadCommands = new NormalCommand("reload, refresh", "@jRandmosSkills/admin");
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LanguageSystem = new LanguageSystem
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{
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DefaultLangCode = "en",
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DisableGeoLite = false,
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LanguageInfos =
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[
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new LanguageInfo("CN, TW, HK, MO, SG", "pt-br"),
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new LanguageInfo("PT, BR, AO, CV, GW, MZ, ST, TL", "zh"),
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new LanguageInfo("FR, MC, HT", "fr"),
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new LanguageInfo("PL", "pl"),
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new LanguageInfo("GB, US", "en")
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]
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};
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StartGameCommands = new VotingCommand(true, "start, go, começar, iniciar, 开始, 启动", "@jRandmosSkills/admin", 15, 60, 15, 500, 2);
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ChangeMapCommands = new VotingCommand( true, "map, mapa, changemap, zmienmape, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图", "@jRandmosSkills/admin", 25, 90, 15, 500, 2);
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SwapCommands = new VotingCommand(true, "swap, zmiana, trocar, 交换, 切换", "@jRandmosSkills/admin", 15, 90, 15, 20, 2);
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ShuffleCommands = new VotingCommand(true, "shuffle, embaralhar, 随机排序, 洗牌", "@jRandmosSkills/admin", 15, 90, 15, 20, 2);
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PauseCommands = new VotingCommand(true, "pause, unpause, pausar, despausar, 暂停, 恢复", "@jRandmosSkills/admin", 15, 60, 15, 2, 2);
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SetScoreCommands = new VotingCommand(true, "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数", "@jRandmosSkills/root", 15, 90, 15, 90, 2);
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HtmlHudCustomisation = new HtmlHudCustomisation
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{
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HeaderLineColor = "#FFFFFF",
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HeaderLineSize = "ml",
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SkillLineSize = "l",
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InfoLineColor = "#FFFFFF",
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InfoLineSize = "sm",
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SkillDescriptionLineColor = "#999999",
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SkillDescriptionLineSize = "sm",
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WSADMenuSelectInfoLineColor = "#999999",
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WSADMenuSelectInfoLineSize = "sm",
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WSADMenuItemLineColor = "white",
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WSADMenuItemHoverLineColor = "orange",
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WSADMenuItemLineSize = "sm",
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WSADMenuControllsLineSize = "sm",
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WSADMenuControllsLineColor1 = "cyan",
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WSADMenuControllsLineColor2 = "white",
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WSADMenuControllsLineColor3 = "green",
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};
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NormalCommands = new NormalCommands
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{
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SetSkillCommand = new NormalCommand("ustawskill, ustaw_skill, setskill, set_skill, definirhabilidade, configurarhabilidade, 设置技能, 配置技能", "@jRandmosSkills/admin"),
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SkillsListCommand = new NormalCommand("supermoc, skille, listamocy, supermoce, skills, listaHabilidades, habilidades, 技能列表, 超能力列表", "@jRandmosSkills/admin"),
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UseSkillCommand = new NormalCommand("t, useSkill, usarHabilidade, 技能使用, 使用技能", "@jRandmosSkills/admin"),
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HealCommand = new NormalCommand("heal, ulecz, curar, tratar, 治疗, 治愈", "@jRandmosSkills/admin"),
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ConsoleCommand = new NormalCommand("console, sv, 控制台, 服务器", "@jRandmosSkills/root"),
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SetStaticSkillCommand = new NormalCommand("ustawstatycznyskill, ustaw_statyczny_skill, setstaticskill, set_static_skill", "@jRandmosSkills/admin"),
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ChangeLanguageCommand = new NormalCommand("lang, language, changelang, change_lang, jezyk, język", ""),
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ReloadCommand = new NormalCommand("reload, refresh", "@jRandmosSkills/admin"),
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};
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VotingCommands = new VotingCommands
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{
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StartGameCommand = new StartGameCommand(true, "start, go, começar, iniciar, 开始, 启动", "@jRandmosSkills/admin", "mp_freezetime 15; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 0", "mp_freezetime 0; mp_forcecamera 0; mp_overtime_enable 1; sv_cheats 1", 15, 60, 15, 500, 2),
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ChangeMapCommand = new VotingCommand(true, "map, mapa, changemap, zmienmape, zmienmape, mudarMapa, trocarMapa, 更换地图, 更改地图", "@jRandmosSkills/admin", 25, 90, 15, 500, 2),
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SwapCommand = new VotingCommand(true, "swap, zmiana, trocar, 交换, 切换", "@jRandmosSkills/admin", 15, 90, 15, 20, 2),
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ShuffleCommand = new VotingCommand(true, "shuffle, embaralhar, 随机排序, 洗牌", "@jRandmosSkills/admin", 15, 90, 15, 20, 2),
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PauseCommand = new VotingCommand(true, "pause, unpause, pausar, despausar, 暂停, 恢复", "@jRandmosSkills/admin", 15, 60, 15, 2, 2),
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SetScoreCommand = new VotingCommand(true, "setscore, wynik, definirPontuacao, configurarPontos, 设置分数, 调整分数", "@jRandmosSkills/root", 15, 90, 15, 90, 2),
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};
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}
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}
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public class HtmlHudCustomisation
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{
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public required string HeaderLineColor { get; set; }
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public required string HeaderLineSize { get; set; }
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public required string SkillLineSize { get; set; }
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public required string InfoLineColor { get; set; }
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public required string InfoLineSize { get; set; }
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public required string SkillDescriptionLineColor { get; set; }
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public required string SkillDescriptionLineSize { get; set; }
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public required string WSADMenuSelectInfoLineColor { get; set; }
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public required string WSADMenuSelectInfoLineSize { get; set; }
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public required string WSADMenuItemLineColor { get; set; }
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public required string WSADMenuItemHoverLineColor { get; set; }
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public required string WSADMenuItemLineSize { get; set; }
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public required string WSADMenuControllsLineSize { get; set; }
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public required string WSADMenuControllsLineColor1 { get; set; }
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public required string WSADMenuControllsLineColor2 { get; set; }
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public required string WSADMenuControllsLineColor3 { get; set; }
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}
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public class LanguageSystem
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{
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public required string DefaultLangCode { get; set; }
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public required bool DisableGeoLite { get; set; }
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public required LanguageInfo[] LanguageInfos { get; set; }
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}
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public class LanguageInfo(string isoCodes, string fileName)
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{
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public string IsoCodes { get; set; } = isoCodes;
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public string FileName { get; set; } = fileName;
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}
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public class NormalCommand(string alias, string permissions)
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@ -184,6 +198,18 @@ namespace jRandomSkills
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public string Permissions { get; set; } = permissions;
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}
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public class NormalCommands
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{
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public required NormalCommand SetSkillCommand { get; set; }
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public required NormalCommand SkillsListCommand { get; set; }
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public required NormalCommand UseSkillCommand { get; set; }
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public required NormalCommand HealCommand { get; set; }
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public required NormalCommand ConsoleCommand { get; set; }
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public required NormalCommand SetStaticSkillCommand { get; set; }
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public required NormalCommand ChangeLanguageCommand { get; set; }
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public required NormalCommand ReloadCommand { get; set; }
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}
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public class VotingCommand(bool enableVoting, string alias, string permissions, float timeToVote, float percentagesToSuccess, float timeToNextVoting, float timeToNextSameVoting, int minimumPlayersToStartVoting) : NormalCommand(alias, permissions)
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{
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public bool EnableVoting { get; set; } = enableVoting;
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@ -194,13 +220,28 @@ namespace jRandomSkills
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public int MinimumPlayersToStartVoting { get; set; } = minimumPlayersToStartVoting;
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}
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public class DefaultSkillInfo(Skills skill, bool active = true, string color = "#ffffff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false)
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public class StartGameCommand(bool enableVoting, string alias, string permissions, string startParams, string svStartParams, float timeToVote, float percentagesToSuccess, float timeToNextVoting, float timeToNextSameVoting, int minimumPlayersToStartVoting)
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{
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public bool NeedsTeammates { get; set; } = needsTeammates;
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public int OnlyTeam { get; set; } = (int)onlyTeam;
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public string Color { get; set; } = color;
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public bool Active { get; set; } = active;
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public string Name { get; set; } = skill.ToString();
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public bool EnableVoting { get; set; } = enableVoting;
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public string Alias { get; set; } = alias;
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public string Permissions { get; set; } = permissions;
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public string StartParams { get; set; } = startParams;
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public string SVStartParams { get; set; } = svStartParams;
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public float TimeToVote { get; set; } = timeToVote;
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public float PercentagesToSuccess { get; set; } = percentagesToSuccess;
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public float TimeToNextVoting { get; set; } = timeToNextVoting;
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public float TimeToNextSameVoting { get; set; } = timeToNextSameVoting;
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public int MinimumPlayersToStartVoting { get; set; } = minimumPlayersToStartVoting;
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}
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public class VotingCommands
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{
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public required StartGameCommand StartGameCommand { get; set; }
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public required VotingCommand ChangeMapCommand { get; set; }
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public required VotingCommand SwapCommand { get; set; }
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public required VotingCommand ShuffleCommand { get; set; }
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public required VotingCommand PauseCommand { get; set; }
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public required VotingCommand SetScoreCommand { get; set; }
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}
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public enum GameModes
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