This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -5,21 +5,20 @@ using jRandomSkills.src.player;
using MaxMind.Db;
using Newtonsoft.Json;
using System.Net;
using System.Collections.Concurrent;
using System.Text.RegularExpressions;
namespace jRandomSkills.src.utils
{
public static class Localization
{
private static readonly string languagesFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "languages");
private static readonly Dictionary<string, Dictionary<string, string>> _translations = [];
private static readonly ConcurrentDictionary<string, ConcurrentDictionary<string, string>> _translations = [];
private static readonly string playersLanguageFileName = "playersLanguage.json";
private static readonly string configsFolderPath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "configs");
private static Dictionary<ulong, string> _playersLanguage = [];
private static ConcurrentDictionary<ulong, string> _playersLanguage = [];
private static readonly string geoliteFilePath = Path.Combine(jRandomSkills.Instance.ModuleDirectory, "packages", "GeoLite2-Country.mmdb");
public static readonly string[] chinaIsoCodes = ["CN", "TW", "HK", "MO", "SG"];
public static readonly string[] portugalIsoCodes = ["PT", "BR", "AO", "CV", "GW", "MZ", "ST", "TL"];
public static readonly string[] frenchIsoCodes = ["FR", "MC", "HT"];
private static string defaultLangCode = "en";
@ -34,7 +33,7 @@ namespace jRandomSkills.src.utils
private static void SetLangCode()
{
defaultLangCode = Config.LoadedConfig.Settings.LangCode;
defaultLangCode = Config.LoadedConfig.LanguageSystem.DefaultLangCode;
}
private static void LoadAllLanguages()
@ -51,29 +50,67 @@ namespace jRandomSkills.src.utils
if (!File.Exists(langPath))
return;
var code = Path.GetFileNameWithoutExtension(langPath);
var code = Path.GetFileNameWithoutExtension(langPath).ToLower();
var jsonText = File.ReadAllText(langPath);
var translations = JsonConvert.DeserializeObject<Dictionary<string, string>>(jsonText);
var translations = JsonConvert.DeserializeObject<ConcurrentDictionary<string, string>>(jsonText);
if (translations != null)
_translations[code] = translations;
_translations.AddOrUpdate(code, translations, (k, v) => translations);
}
public static bool HasTranslation(string code)
{
return _translations.ContainsKey(code);
return _translations.ContainsKey(code.ToLower());
}
public static string GetSkillName(this CCSPlayerController player, Skills skill)
public static string GetSkillName(this CCSPlayerController player, Skills skill, float? chance = null)
{
string langCode = GetLangCode(player);
return GetTranslation(skill.ToString().ToLower(), langCode);
if (chance == null)
{
var translation = GetTranslation(skill.ToString().ToLower(), langCode);
if (!translation.Contains("{0}"))
return translation;
if (!translation.Contains(' '))
return translation.Replace("{0}", "").Trim();
var parts = translation.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var filtered = parts.Where(p => !p.Contains("{0}"));
return string.Join(' ', filtered);
}
var value = Math.Round((double)(chance ?? 1), 2);
var skillNameText = GetTranslation(skill.ToString().ToLower(), langCode, value);
if (skillNameText.Contains('%')) skillNameText = skillNameText.Replace(value.ToString(), Math.Round(value * 100, 0).ToString());
return skillNameText;
}
public static string GetSkillDescription(this CCSPlayerController player, Skills skill)
public static string GetSkillDescription(this CCSPlayerController player, Skills skill, float? chance = null)
{
string langCode = GetLangCode(player);
return GetTranslation($"{skill.ToString().ToLower()}_desc", langCode);
if (chance == null)
{
var translation = GetTranslation($"{skill.ToString().ToLower()}_desc", langCode);
if (!translation.Contains("{0}"))
return translation;
if (!translation.Contains(' '))
return translation.Replace("{0}", "").Trim();
var parts = translation.Split(' ', StringSplitOptions.RemoveEmptyEntries);
var filtered = parts.Where(p => !p.Contains("{0}"));
return string.Join(' ', filtered);
}
var skillName = $"{skill.ToString().ToLower()}_desc2";
var value = Math.Round((double)(chance ?? 1), 2);
var desc2 = GetTranslation(skillName, langCode, value);
var skilLDescription = desc2 == skillName
? player.GetTranslation($"{skill.ToString().ToLower()}_desc")
: (desc2.Contains('%') ? desc2.Replace(value.ToString(), Math.Round(value * 100, 0).ToString()) : desc2);
return skilLDescription;
}
public static void PrintTranslationToChatAll(string message, string[]? key, params object[][]? args)
@ -112,9 +149,10 @@ namespace jRandomSkills.src.utils
return translation;
else
{
string output = string.Format(translation, args).Replace("CHATCOLORS.RED", ChatColors.Red.ToString());
if (Config.LoadedConfig.Settings.AlternativeSkillButton != null)
output = output.Replace("css_useSkill", $"css_useSkill/{Config.LoadedConfig.Settings.AlternativeSkillButton}");
string output = args.Length == 0 ? translation : string.Format(translation, args);
output = output.Replace("CHATCOLORS.RED", ChatColors.Red.ToString());
if (Config.LoadedConfig.AlternativeSkillButton != null)
output = output.Replace("css_useSkill", $"css_useSkill/{Config.LoadedConfig.AlternativeSkillButton}");
return output;
}
@ -129,6 +167,9 @@ namespace jRandomSkills.src.utils
if (!string.IsNullOrEmpty(fileLangCode))
return fileLangCode;
if (Config.LoadedConfig.LanguageSystem.DisableGeoLite == true)
return defaultLangCode;
string? geoliteLandCode = GetLangCodeFromDatabase(GetPlayerIP(player)) ?? defaultLangCode;
ChangePlayerLanguage(player, geoliteLandCode);
return geoliteLandCode;
@ -149,21 +190,18 @@ namespace jRandomSkills.src.utils
if (!File.Exists(geoliteFilePath)) return null;
using var reader = new Reader(geoliteFilePath);
var ip = IPAddress.Parse(playerIP);
var data = reader.Find<Dictionary<string, object>>(ip);
if (data == null || data.Count == 0) return null;
var data = reader.Find<ConcurrentDictionary<string, object>>(ip);
if (data == null || data.IsEmpty) return null;
if (data.TryGetValue("country", out var _country) && _country is Dictionary<string, object> country)
if (data.TryGetValue("country", out var _country) && _country is ConcurrentDictionary<string, object> country)
if (country.TryGetValue("iso_code", out var _isoCode) && _isoCode is string isoCode)
{
if (portugalIsoCodes.Contains(isoCode))
isoCode = "pt-br";
if (chinaIsoCodes.Contains(isoCode))
isoCode = "zh";
if (frenchIsoCodes.Contains(isoCode))
isoCode = "fr";
isoCode = isoCode.ToLower();
if (_translations.ContainsKey(isoCode))
return isoCode;
string fileName = Config.LoadedConfig.LanguageSystem.DefaultLangCode;
foreach (var langInfo in Config.LoadedConfig.LanguageSystem.LanguageInfos)
if (langInfo.IsoCodes.Contains(isoCode))
fileName = langInfo.FileName;
if (_translations.ContainsKey(fileName))
return fileName;
}
return null;
}
@ -175,7 +213,7 @@ namespace jRandomSkills.src.utils
return;
var jsonText = File.ReadAllText(filePath);
_playersLanguage = JsonConvert.DeserializeObject<Dictionary<ulong, string>>(jsonText) ?? [];
_playersLanguage = JsonConvert.DeserializeObject<ConcurrentDictionary<ulong, string>>(jsonText) ?? [];
}
private static void SavePlayersLanguage()
@ -198,7 +236,7 @@ namespace jRandomSkills.src.utils
public static void ChangePlayerLanguage(CCSPlayerController? player, string language)
{
if (player == null || !player.IsValid) return;
_playersLanguage[player.SteamID] = language;
_playersLanguage.AddOrUpdate(player.SteamID, language, (k,v) => language);
SavePlayersLanguage();
}
}