This commit is contained in:
Juzlus 2025-09-23 04:53:25 +02:00
parent a36fdbf92d
commit 04a4fdce0d
143 changed files with 3565 additions and 2344 deletions

View file

@ -11,17 +11,27 @@ using System.Runtime.InteropServices;
using WASDMenuAPI.Classes;
using WASDSharedAPI;
using static CounterStrikeSharp.API.Core.Listeners;
using System.Collections.Concurrent;
using System;
using static System.Net.Mime.MediaTypeNames;
using System.Drawing;
namespace jRandomSkills
{
public static class SkillUtils
{
private static readonly MemoryFunctionWithReturn<IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr, int> HEGrenadeProjectile_CreateFunc = new(GameData.GetSignature("HEGrenadeProjectile_CreateFunc"));
private static readonly MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint> TerminateRoundFunc = new(GameData.GetSignature("CCSGameRules_TerminateRound"));
public static void PrintToChat(CCSPlayerController player, string msg, bool isError)
{
string checkIcon = isError ? $"{ChatColors.DarkRed}✖{ChatColors.LightRed}" : $"{ChatColors.Green}✔{ChatColors.Lime}";
player.PrintToChat($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} jRadnomSkills {ChatColors.Green}] {checkIcon} {msg}");
player.PrintToChat($" {ChatColors.DarkRed}► {ChatColors.Green}[{ChatColors.DarkRed} {jRandomSkills.Tag} {ChatColors.Green}] {checkIcon} {msg}");
}
public static bool IsFreezeTime()
{
return jRandomSkills.Instance?.GameRules?.FreezePeriod == true;
}
public static void RegisterSkill(Skills skill, string color, bool display = true)
@ -76,10 +86,14 @@ namespace jRandomSkills
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.CBodyComponent == null || playerPawn.CBodyComponent.SceneNode == null) return;
playerPawn.CBodyComponent.SceneNode.Scale = scale;
playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = scale;
playerPawn.AcceptInput("SetScale", null, null, scale.ToString());
Server.NextFrame(() => Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent"));
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
Server.NextFrame(() => playerPawn.AcceptInput("SetScale", playerPawn, playerPawn, scale.ToString()));
}
public static void CreateHEGrenadeProjectile(Vector pos, QAngle angle, Vector vel, int teamNum)
{
HEGrenadeProjectile_CreateFunc.Invoke(pos.Handle, angle.Handle, vel.Handle, vel.Handle, IntPtr.Zero, 44, teamNum);
}
public static void TakeHealth(CCSPlayerPawn? pawn, int damage)
@ -98,6 +112,13 @@ namespace jRandomSkills
});
}
public static void ResetPrintHTML(CCSPlayerController? player)
{
var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
playerInfo.PrintHTML = null;
}
public static void AddHealth(CCSPlayerPawn? pawn, int extraHealth, int maxHealth = 100)
{
if (pawn == null || !pawn.IsValid || pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
@ -159,7 +180,7 @@ namespace jRandomSkills
return manager.HasMenu(player);
}
public static void UpdateMenu(CCSPlayerController? player, HashSet<(string, string)> items)
public static void UpdateMenu(CCSPlayerController? player, ConcurrentBag<(string, string)> items)
{
if (player == null) return;
@ -171,7 +192,7 @@ namespace jRandomSkills
Dictionary<string, Action<CCSPlayerController, IWasdMenuOption>> list = [];
foreach (var item in items)
list.Add(item.Item1, (p, option) =>
list.TryAdd(item.Item1, (p, option) =>
{
jRandomSkills.Instance.SkillAction(playerInfo.Skill.ToString(), "TypeSkill", [p, new[] { item.Item2 }]);
manager.CloseMenu(p);
@ -180,7 +201,7 @@ namespace jRandomSkills
manager.UpdateActiveMenu(player, list);
}
public static void CreateMenu(CCSPlayerController? player, HashSet<(string, string)> enemies)
public static void CreateMenu(CCSPlayerController? player, ConcurrentBag<(string, string)> enemies, (string, string)? lastElement = null)
{
if (player == null || !player.IsValid) return;
@ -190,20 +211,47 @@ namespace jRandomSkills
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == playerInfo.Skill);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{player.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font> <br>"
+ $"<font color='green'>{player.GetTranslation($"{playerInfo.Skill.ToString().ToLower()}_select_info")}</font>";
var manager = GetMenuManager();
if (manager == null) return;
IWasdMenu menu = manager.CreateMenu(infoLine + skillLine, "<font class='fontSize-m' color='cyan'>W/S - Scroll</font> <font class='fontSize-m' color='white'> | </font> <font class='fontSize-m' color='green'>E - Select</font> <br>");
var config = Config.LoadedConfig.HtmlHudCustomisation;
var your_skill = player.GetTranslation("your_skill");
var emptySymbol = $"<font class='fontSize-{(string.IsNullOrEmpty(your_skill) ? "l" : "ml")}'> </font>";
string infoLine = string.IsNullOrEmpty(your_skill)
? ""
: $"<font class='fontWeight-Bold fontSize-{config.HeaderLineSize}' color='{config.HeaderLineColor}'>{your_skill}:</font><br>";
string skillLine = $"<font class='fontWeight-Bold fontSize-{config.SkillLineSize}' color='{skillData.Color}'>{player.GetSkillName(skillData.Skill)}</font><br>";
var skill_select_info = player.GetTranslation($"{playerInfo.Skill.ToString().ToLower()}_select_info");
string remainingLine = string.IsNullOrWhiteSpace(skill_select_info)
? ""
: $"<font class='fontSize-{config.WSADMenuSelectInfoLineSize}' color='{config.WSADMenuSelectInfoLineColor}'>{skill_select_info}</font><br>";
var hudContent = infoLine + skillLine + remainingLine;
string controllsLine =
$"{emptySymbol}<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor1}'>{player.GetTranslation($"menu_controlls_scroll")}</font>"
+ $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor2}'>{player.GetTranslation($"menu_controlls_padding")}</font>"
+ $"<font class='fontSize-{config.WSADMenuControllsLineSize}' color='{config.WSADMenuControllsLineColor3}'>{player.GetTranslation($"menu_controlls_select")}</font>{emptySymbol}";
string itemText = $"<font class='fontSize-{config.WSADMenuItemLineSize}' color='{config.WSADMenuItemLineColor}'>{{0}}</font><br>";
string itemHoverText = $"<font class='fontSize-{config.WSADMenuItemLineSize}'><font color='purple'>[ </font><font color='{config.WSADMenuItemHoverLineColor}'>{{0}}</font><font color='purple'> ]</font></font><br>";
IWasdMenu menu = manager.CreateMenu(hudContent, itemText, itemHoverText, controllsLine);
foreach (var enemy in enemies)
menu.Add(enemy.Item1, (p, option) =>
{
jRandomSkills.Instance.SkillAction(playerInfo.Skill.ToString(), "TypeSkill", [p, new[] { enemy.Item2 }]);
manager.CloseMenu(p);
});
if (lastElement != null)
menu.Add(lastElement.Value.Item1, (p, option) =>
{
jRandomSkills.Instance.SkillAction(playerInfo.Skill.ToString(), "TypeSkill", [p, new[] { lastElement.Value.Item2 }]);
manager.CloseMenu(p);
});
manager.OpenMainMenu(player, menu);
}