fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Linq;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static src.jRandomSkills;
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@ -15,7 +16,8 @@ namespace src.player
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Instance.RegisterListener<OnTick>(() =>
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{
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UpdateGameRules();
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foreach (var player in Utilities.GetPlayers())
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var players = Utilities.GetPlayers().ToArray();
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foreach (var player in players)
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if (player != null && player.IsValid)
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UpdatePlayerHud(player);
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});
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@ -47,32 +49,42 @@ namespace src.player
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private static void UpdatePlayerHud(CCSPlayerController player)
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{
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if (player == null) return;
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var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (skillPlayer == null || !skillPlayer.DisplayHUD || (player.PawnIsAlive && skillPlayer.SkillHudExpired < DateTime.Now)) return;
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if (player == null || !player.IsValid) return;
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string infoLine = "";
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string skillLine = "";
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string remainingLine = "";
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bool showDescirptionHUD = skillPlayer.SkillDescriptionHudExpired >= DateTime.Now;
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var now = DateTime.Now;
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var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (skillPlayer == null || !skillPlayer.DisplayHUD) return;
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if (player.PawnIsAlive && skillPlayer.SkillHudExpired < now) return;
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string infoLine = string.Empty;
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string skillLine = string.Empty;
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string remainingLine = string.Empty;
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bool showDescriptionHUD = skillPlayer.SkillDescriptionHudExpired >= now;
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bool isDescription = true;
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if (SkillData.Skills.IsEmpty)
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var skills = SkillData.Skills;
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if (skills == null || skills.IsEmpty)
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{
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infoLine = player.GetTranslation("your_skill");
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skillLine = player.GetTranslation("none");
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}
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else if (skillPlayer.IsDrawing && player.PawnIsAlive)
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{
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var randomSkill = SkillData.Skills.ToArray()[Instance.Random.Next(SkillData.Skills.Count)];
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infoLine = player.GetTranslation("drawing_skill");
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skillLine = $"<font color='{randomSkill.Color}'>{player.GetSkillName(randomSkill.Skill)}</font>";
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}
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else if (!skillPlayer.IsDrawing)
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{
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if (player?.IsValid == true && player?.PawnIsAlive == true)
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int skillCount = skills.Count;
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if (skillCount > 0)
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{
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var skillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
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var skillsArray = skills.ToArray();
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var randomSkill = skillsArray[Instance.Random.Next(skillCount)];
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infoLine = player.GetTranslation("drawing_skill");
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skillLine = $"<font color='{randomSkill.Color}'>{player.GetSkillName(randomSkill.Skill)}</font>";
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}
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}
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else
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{
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if (player.PawnIsAlive)
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{
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var skillInfo = skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
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if (skillInfo != null)
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{
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infoLine = player.GetTranslation("your_skill");
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@ -80,46 +92,58 @@ namespace src.player
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if (skillInfo.Skill != Skills.None)
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{
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remainingLine = string.IsNullOrEmpty(skillPlayer.PrintHTML)
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? showDescirptionHUD ? player.GetSkillDescription(skillInfo.Skill, skillPlayer.SkillChance) : ""
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? (showDescriptionHUD ? player.GetSkillDescription(skillInfo.Skill, skillPlayer.SkillChance) : "")
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: skillPlayer.PrintHTML;
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isDescription = string.IsNullOrEmpty(skillPlayer.PrintHTML);
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}
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}
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} else if (player?.IsValid == true)
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}
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else
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{
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if ((player.Team is CsTeam.Spectator or CsTeam.None && Config.LoadedConfig.DisableSpectateHUD) || AdminManager.PlayerHasPermissions(player, Config.LoadedConfig.DisableHUDOnDeathPermission))
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return;
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var pawn = player.Pawn.Value;
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if (pawn == null) return;
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if (pawn == null || pawn.ObserverServices == null) return;
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var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == pawn?.ObserverServices?.ObserverTarget?.Value?.Handle);
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var observerTarget = pawn.ObserverServices.ObserverTarget?.Value;
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if (observerTarget == null || !observerTarget.IsValid) return;
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var players = Utilities.GetPlayers();
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var targetHandle = observerTarget.Handle;
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var observedPlayer = players.FirstOrDefault(p => p?.IsValid == true && p?.Pawn?.Value?.Handle == targetHandle);
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if (observedPlayer == null) return;
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var observeredPlayerSkill = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer.SteamID);
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if (observeredPlayerSkill == null) return;
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var observeredPlayerSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.Skill);
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if (observeredPlayerSkillInfo == null) return;
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var observeredPlayerSkillInfo = skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.Skill);
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var observeredPlayerSpecialSkillInfo = observeredPlayerSkill.SpecialSkill != Skills.None ? skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.SpecialSkill) : null;
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var observeredPlayerSpecialSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.SpecialSkill);
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if (observeredPlayerSpecialSkillInfo == null) return;
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string primaryName = player.GetSkillName(observeredPlayerSkill.Skill, observeredPlayerSkill.SkillChance);
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string primaryColor = observeredPlayerSkillInfo?.Color ?? SkillsInfo.GetValue<string>(Skills.None, "color");
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string pName = System.Net.WebUtility.HtmlEncode(observeredPlayerSkill.PlayerName);
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if (pName.Length > 18)
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pName = $"{pName[..17]}...";
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var observerSkill = player.GetTranslation("observer_skill");
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infoLine = string.IsNullOrEmpty(observerSkill) ? pName : $"{observerSkill} {pName}";
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skillLine = $"<font color='{observeredPlayerSkillInfo.Color}'>{(observeredPlayerSkill.SpecialSkill == Skills.None
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? player.GetSkillName(observeredPlayerSkillInfo.Skill, observeredPlayerSkill.SkillChance)
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: $"{player.GetSkillName(observeredPlayerSpecialSkillInfo.Skill)}({player.GetSkillName(observeredPlayerSkillInfo.Skill)})")}</font>";
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if (showDescirptionHUD)
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if (observeredPlayerSkill.SpecialSkill == Skills.None || observeredPlayerSpecialSkillInfo == null)
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skillLine = $"<font color='{primaryColor}'>{primaryName}</font>";
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else
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{
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string specialName = player.GetSkillName(observeredPlayerSpecialSkillInfo.Skill);
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skillLine = $"<font color='{observeredPlayerSpecialSkillInfo.Color}'>{specialName}({primaryName})</font>";
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}
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if (showDescriptionHUD)
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remainingLine = player.GetSkillDescription(observeredPlayerSkill.Skill, observeredPlayerSkill.SkillChance);
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}
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}
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if (string.IsNullOrEmpty(skillLine)) return;
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if (player == null || !player.IsValid) return;
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if (SkillUtils.HasMenu(player)) return;
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Event.UpdateSkillHUD(player, infoLine, skillLine, remainingLine, isDescription);
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