fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

View file

@ -3,6 +3,7 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Linq;
using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills;
@ -15,7 +16,8 @@ namespace src.player
Instance.RegisterListener<OnTick>(() =>
{
UpdateGameRules();
foreach (var player in Utilities.GetPlayers())
var players = Utilities.GetPlayers().ToArray();
foreach (var player in players)
if (player != null && player.IsValid)
UpdatePlayerHud(player);
});
@ -47,32 +49,42 @@ namespace src.player
private static void UpdatePlayerHud(CCSPlayerController player)
{
if (player == null) return;
var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null || !skillPlayer.DisplayHUD || (player.PawnIsAlive && skillPlayer.SkillHudExpired < DateTime.Now)) return;
if (player == null || !player.IsValid) return;
string infoLine = "";
string skillLine = "";
string remainingLine = "";
bool showDescirptionHUD = skillPlayer.SkillDescriptionHudExpired >= DateTime.Now;
var now = DateTime.Now;
var skillPlayer = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (skillPlayer == null || !skillPlayer.DisplayHUD) return;
if (player.PawnIsAlive && skillPlayer.SkillHudExpired < now) return;
string infoLine = string.Empty;
string skillLine = string.Empty;
string remainingLine = string.Empty;
bool showDescriptionHUD = skillPlayer.SkillDescriptionHudExpired >= now;
bool isDescription = true;
if (SkillData.Skills.IsEmpty)
var skills = SkillData.Skills;
if (skills == null || skills.IsEmpty)
{
infoLine = player.GetTranslation("your_skill");
skillLine = player.GetTranslation("none");
}
else if (skillPlayer.IsDrawing && player.PawnIsAlive)
{
var randomSkill = SkillData.Skills.ToArray()[Instance.Random.Next(SkillData.Skills.Count)];
infoLine = player.GetTranslation("drawing_skill");
skillLine = $"<font color='{randomSkill.Color}'>{player.GetSkillName(randomSkill.Skill)}</font>";
}
else if (!skillPlayer.IsDrawing)
{
if (player?.IsValid == true && player?.PawnIsAlive == true)
int skillCount = skills.Count;
if (skillCount > 0)
{
var skillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
var skillsArray = skills.ToArray();
var randomSkill = skillsArray[Instance.Random.Next(skillCount)];
infoLine = player.GetTranslation("drawing_skill");
skillLine = $"<font color='{randomSkill.Color}'>{player.GetSkillName(randomSkill.Skill)}</font>";
}
}
else
{
if (player.PawnIsAlive)
{
var skillInfo = skills.FirstOrDefault(s => s.Skill == skillPlayer.Skill);
if (skillInfo != null)
{
infoLine = player.GetTranslation("your_skill");
@ -80,46 +92,58 @@ namespace src.player
if (skillInfo.Skill != Skills.None)
{
remainingLine = string.IsNullOrEmpty(skillPlayer.PrintHTML)
? showDescirptionHUD ? player.GetSkillDescription(skillInfo.Skill, skillPlayer.SkillChance) : ""
? (showDescriptionHUD ? player.GetSkillDescription(skillInfo.Skill, skillPlayer.SkillChance) : "")
: skillPlayer.PrintHTML;
isDescription = string.IsNullOrEmpty(skillPlayer.PrintHTML);
}
}
} else if (player?.IsValid == true)
}
else
{
if ((player.Team is CsTeam.Spectator or CsTeam.None && Config.LoadedConfig.DisableSpectateHUD) || AdminManager.PlayerHasPermissions(player, Config.LoadedConfig.DisableHUDOnDeathPermission))
return;
var pawn = player.Pawn.Value;
if (pawn == null) return;
if (pawn == null || pawn.ObserverServices == null) return;
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == pawn?.ObserverServices?.ObserverTarget?.Value?.Handle);
var observerTarget = pawn.ObserverServices.ObserverTarget?.Value;
if (observerTarget == null || !observerTarget.IsValid) return;
var players = Utilities.GetPlayers();
var targetHandle = observerTarget.Handle;
var observedPlayer = players.FirstOrDefault(p => p?.IsValid == true && p?.Pawn?.Value?.Handle == targetHandle);
if (observedPlayer == null) return;
var observeredPlayerSkill = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == observedPlayer.SteamID);
if (observeredPlayerSkill == null) return;
var observeredPlayerSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.Skill);
if (observeredPlayerSkillInfo == null) return;
var observeredPlayerSkillInfo = skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.Skill);
var observeredPlayerSpecialSkillInfo = observeredPlayerSkill.SpecialSkill != Skills.None ? skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.SpecialSkill) : null;
var observeredPlayerSpecialSkillInfo = SkillData.Skills.FirstOrDefault(s => s.Skill == observeredPlayerSkill.SpecialSkill);
if (observeredPlayerSpecialSkillInfo == null) return;
string primaryName = player.GetSkillName(observeredPlayerSkill.Skill, observeredPlayerSkill.SkillChance);
string primaryColor = observeredPlayerSkillInfo?.Color ?? SkillsInfo.GetValue<string>(Skills.None, "color");
string pName = System.Net.WebUtility.HtmlEncode(observeredPlayerSkill.PlayerName);
if (pName.Length > 18)
pName = $"{pName[..17]}...";
var observerSkill = player.GetTranslation("observer_skill");
infoLine = string.IsNullOrEmpty(observerSkill) ? pName : $"{observerSkill} {pName}";
skillLine = $"<font color='{observeredPlayerSkillInfo.Color}'>{(observeredPlayerSkill.SpecialSkill == Skills.None
? player.GetSkillName(observeredPlayerSkillInfo.Skill, observeredPlayerSkill.SkillChance)
: $"{player.GetSkillName(observeredPlayerSpecialSkillInfo.Skill)}({player.GetSkillName(observeredPlayerSkillInfo.Skill)})")}</font>";
if (showDescirptionHUD)
if (observeredPlayerSkill.SpecialSkill == Skills.None || observeredPlayerSpecialSkillInfo == null)
skillLine = $"<font color='{primaryColor}'>{primaryName}</font>";
else
{
string specialName = player.GetSkillName(observeredPlayerSpecialSkillInfo.Skill);
skillLine = $"<font color='{observeredPlayerSpecialSkillInfo.Color}'>{specialName}({primaryName})</font>";
}
if (showDescriptionHUD)
remainingLine = player.GetSkillDescription(observeredPlayerSkill.Skill, observeredPlayerSkill.SkillChance);
}
}
if (string.IsNullOrEmpty(skillLine)) return;
if (player == null || !player.IsValid) return;
if (SkillUtils.HasMenu(player)) return;
Event.UpdateSkillHUD(player, infoLine, skillLine, remainingLine, isDescription);