fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

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@ -123,7 +123,7 @@ namespace src.player.skills
public ConcurrentQueue<QAngle>? LastRotations { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int secondsInBack = 5, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int secondsInBack = 5, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public int SecondsInBack { get; set; } = secondsInBack;
public float Cooldown { get; set; } = cooldown;