fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -62,7 +62,7 @@ namespace src.player.skills
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return (target >= a || target <= b);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float damageMultiplier = 2f, float toleranceDeg = 45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float damageMultiplier = 2f, float toleranceDeg = 45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float DamageMultiplier { get; set; } = damageMultiplier;
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public float ToleranceDeg { get; set; } = toleranceDeg;
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