fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

View file

@ -64,17 +64,23 @@ namespace src.player.skills
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
if (decoys.ContainsKey((uint)@event.Entityid))
uint key = (uint)@event.Entityid;
if (decoys.ContainsKey(key))
{
var decoy = Utilities.GetEntityFromIndex<CDecoyProjectile>(@event.Entityid);
if (decoy != null && decoy.IsValid)
decoy.AcceptInput("Kill");
decoys.TryRemove(key, out _);
}
}
public static void OnTick()
{
foreach (var decoyIndex in decoys.Keys)
if (Server.TickCount % 8 != 0) return;
var keys = decoys.Keys.ToArray();
foreach (var decoyIndex in keys)
{
var decoy = Utilities.GetEntityFromIndex<CDecoyProjectile>((int)decoyIndex);
@ -85,7 +91,6 @@ namespace src.player.skills
}
decoy.Bounces = 0;
if (Server.TickCount % 8 != 0) continue;
var vel = decoy.AbsVelocity;
float speed = vel.Length();
@ -108,7 +113,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float speedMultipier = 2f, float maxSpeed = 900f, int damageDeal = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float speedMultipier = 2f, float maxSpeed = 900f, int damageDeal = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float SpeedMultipier { get; set; } = speedMultipier;
public float MaxSpeed { get; set; } = maxSpeed;