fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -41,7 +41,7 @@ namespace src.player.skills
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Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float healthRegainScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float healthRegainScale = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float HealthRegainScale { get; set; } = healthRegainScale;
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}
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