fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -135,9 +135,15 @@ namespace src.player.skills
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if (barricades.TryGetValue(box.Index, out int health))
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{
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health -= (int)param2.Damage;
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barricades.AddOrUpdate(box.Index, health, (k, v) => health);
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if (health <= 0) box.AcceptInput("Kill");
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int newHealth = health - (int)param2.Damage;
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if (newHealth <= 0)
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{
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barricades.TryRemove(box.Index, out _);
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box.AcceptInput("Kill");
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}
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else
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barricades.AddOrUpdate(box.Index, newHealth, (k, v) => newHealth);
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}
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else box.AcceptInput("Kill");
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}
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@ -149,7 +155,7 @@ namespace src.player.skills
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public DateTime Cooldown { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1b04cc", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = 5, Rarity rarity = Rarity.Common, float cooldown = 2f, int barricadeHealth = 115, string propModel = "models/props/de_aztec/hr_aztec/aztec_scaffolding/aztec_scaffold_wall_support_128.vmdl") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float Cooldown { get; set; } = cooldown;
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public int BarricadeHealth { get; set; } = barricadeHealth;
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