fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -57,6 +57,7 @@ namespace src.player.skills
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{
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UpdateWeapons(player, playerSkill);
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CreateClone(playerSkill);
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SkillUtils.SetPlayerCollisions(player, false);
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}
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else if (playerSkill.CloneProp != null)
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KillClone(playerSkill);
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@ -123,6 +124,7 @@ namespace src.player.skills
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}
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SkillUtils.ApplyScreenColor(player, 0, 0, 0, 0, 10, 0, 2);
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SkillUtils.SetPlayerCollisions(player, true);
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BlockWeapon(player, false);
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playerSkill.NextUse = Server.TickCount + SkillsInfo.GetValue<float>(skillName, "Cooldown") * 64;
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playerSkill.UseTime = 0;
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@ -407,7 +409,7 @@ namespace src.player.skills
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public List<ulong> Weapons { get; set; } = [];
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d0d930", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30, float duration = 10) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d0d930", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 30, float duration = 10) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float Cooldown { get; set; } = cooldown;
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public float Duration { get; set; } = duration;
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