fighting crashes #1
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145 changed files with 677278 additions and 1703 deletions
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@ -110,7 +110,7 @@ namespace src.player.skills
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SkillUtils.TakeHealth(target.PlayerPawn.Value, heavyHit ? Instance.Random.Next(45, 55) : Instance.Random.Next(21, 34));
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c9f8ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDistance = 4096f, bool friendlyFire = true) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c9f8ff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float maxDistance = 4096f, bool friendlyFire = true) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
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{
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public float MaxDistance { get; set; } = maxDistance;
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public bool FriendlyFire { get; set; } = friendlyFire;
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