fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

View file

@ -77,7 +77,7 @@ namespace src.player.skills
SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#81f0c4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float triggerRadius = 180, float strenght = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#81f0c4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float triggerRadius = 180, float strenght = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float TriggerRadius { get; set; } = triggerRadius;
public float Strenght { get; set; } = strenght;