fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

View file

@ -1,9 +1,8 @@
using CounterStrikeSharp.API;
using System.Collections.Concurrent;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Collections.Immutable;
using static src.jRandomSkills;
namespace src.player.skills
@ -11,16 +10,22 @@ namespace src.player.skills
public class RandomWeapon : ISkill
{
private const Skills skillName = Skills.RandomWeapon;
private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly ConcurrentDictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new();
private static readonly object setLock = new();
private static readonly string[] pistols = [ "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000" ];
private static readonly HashSet<string> pistols = new(StringComparer.Ordinal)
{
"weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000"
};
private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47",
"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" ];
private static readonly HashSet<string> rifles = new(StringComparer.Ordinal)
{
"weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47",
"weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1",
"weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev"
};
public static void LoadSkill()
{
@ -35,12 +40,12 @@ namespace src.player.skills
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
var players = Utilities.GetPlayers().ToArray();
foreach (var player in players)
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
if (playerInfo?.Skill == skillName && SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
UpdateHUD(player, skillInfo);
}
}
@ -56,7 +61,7 @@ namespace src.player.skills
public static void DisableSkill(CCSPlayerController player)
{
SkillPlayerInfo.TryRemove(player.SteamID, out _);
SkillPlayerInfo.TryRemove(player.SteamID, out _);
SkillUtils.ResetPrintHTML(player);
}
@ -68,34 +73,34 @@ namespace src.player.skills
float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue<float>(skillName, "cooldown")) - DateTime.Now).TotalSeconds);
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
if (cooldown == 0 && skillInfo.CanUse == false)
skillInfo.CanUse = true;
}
var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID);
if (playerInfo == null) return;
if (cooldown == 0)
playerInfo.PrintHTML = null;
else
playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
playerInfo.PrintHTML = cooldown == 0
? null
: $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
var pawn = player.PlayerPawn.Value;
if (pawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
if (!SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) return;
if (!player.IsValid || !player.PawnIsAlive) return;
if (!skillInfo.CanUse)
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
RemoveAndGiveWeapon(player);
}
return;
}
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
RemoveAndGiveWeapon(player);
}
private static void RemoveAndGiveWeapon(CCSPlayerController player)
@ -103,41 +108,50 @@ namespace src.player.skills
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
ConcurrentBag<string> playerWeapons = [];
var playerWeapons = new HashSet<string>(StringComparer.Ordinal);
foreach (var item in pawn.WeaponServices.MyWeapons)
if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && !string.IsNullOrEmpty(item.Value.DesignerName))
playerWeapons.Add(item.Value.DesignerName);
if (playerWeapons.IsEmpty)
if (playerWeapons.Count == 0)
return;
ConcurrentBag<string> weaponList = [.. pistols.Concat(rifles).Where(w => !playerWeapons.Contains(w))];
if (weaponList.IsEmpty)
var available = pistols.Concat(rifles).Where(w => !playerWeapons.Contains(w)).ToArray();
if (available.Length == 0)
return;
string weapon = weaponList.ToArray()[Instance.Random.Next(weaponList.Count)];
bool isPistol = pistols.Contains(weapon);
string newWeapon = available[Instance.Random.Next(available.Length)];
bool isPistol = pistols.Contains(newWeapon);
string? weaponToRemove = playerWeapons.FirstOrDefault(itemName =>
(isPistol && pistols.Contains(itemName)) || (!isPistol && rifles.Contains(itemName)));
string? weaponToRemove = null;
foreach (var item in pawn.WeaponServices.MyWeapons)
{
if (item == null || !item.IsValid || item.Value == null || !item.Value.IsValid) continue;
var name = item.Value.DesignerName;
if (string.IsNullOrEmpty(name)) continue;
if ((isPistol && pistols.Contains(name)) || (!isPistol && rifles.Contains(name)))
{
weaponToRemove = name;
break;
}
}
if (!string.IsNullOrEmpty(weaponToRemove))
{
foreach (var item in pawn.WeaponServices.MyWeapons)
{
if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == weaponToRemove)
item.Value.AcceptInput("Kill");
if (item == null || !item.IsValid || item.Value == null || !item.Value.IsValid) continue;
if (item.Value.DesignerName == weaponToRemove)
SkillUtils.SafeKillEntity<CBasePlayerWeapon>((uint)item.Value.Index);
}
}
ulong steamId = player.SteamID;
Instance.AddTimer(.1f, () =>
{
var player = Utilities.GetPlayerFromSteamId(steamId);
if (player == null || !player.IsValid) return;
player.GiveNamedItem(weapon);
var pl = Utilities.GetPlayerFromSteamId(steamId);
if (pl == null || !pl.IsValid) return;
pl.GiveNamedItem(newWeapon);
});
}
@ -148,7 +162,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float Cooldown { get; set; } = cooldown;
}