fighting crashes #1

This commit is contained in:
Juzlus 2026-04-28 18:58:21 +02:00
parent 10dbf6629e
commit 0fb3d63cd8
145 changed files with 677278 additions and 1703 deletions

View file

@ -5,6 +5,7 @@ using static src.jRandomSkills;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
using System.Collections.Concurrent;
using src.utils;
using static src.utils.RarityManager;
namespace src.player.skills
{
@ -134,7 +135,7 @@ namespace src.player.skills
noSpace.AddOrUpdate(attacker.Index, Server.TickCount + (64 * 2), (_, _) => Server.TickCount + (64 * 2));
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float teleportDistance = 100f, float chanceFrom = .3f, float chanceTo = .45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float teleportDistance = 100f, float chanceFrom = .3f, float chanceTo = .45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity)
{
public float TeleportDistance { get; set; } = teleportDistance;
public float ChanceFrom { get; set; } = chanceFrom;