v1.21.1.b8

This commit is contained in:
Juzlus 2026-04-26 10:36:05 +02:00
parent abd3aed8fd
commit 10dbf6629e
77 changed files with 1507 additions and 974 deletions

View file

@ -45,16 +45,8 @@ namespace src.player.skills
if (pawn == null || !pawn.IsValid || pawn.LifeState != (int)LifeState_t.LIFE_ALIVE) return;
var currentPosition = pawn.AbsOrigin;
var currentAngles = pawn.EyeAngles;
QAngle newAngles = new(
currentAngles.X,
currentAngles.Y + 180,
currentAngles.Z
);
pawn.Teleport(currentPosition, newAngles, new Vector(0, 0, 0));
QAngle look = new(pawn.V_angle.X, pawn.V_angle.Y + 180, 0);
pawn.Look(look);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00FF00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float chanceFrom = .2f, float chanceTo = .4f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)