v1.21.1.b8
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77 changed files with 1507 additions and 974 deletions
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@ -1,10 +1,9 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using static src.jRandomSkills;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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namespace src.player.skills
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{
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@ -14,8 +13,8 @@ namespace src.player.skills
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private static int bombHealth = 1000;
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private static int maxBombHealth = 1000;
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private static CPlantedC4? plantedC4;
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private static CTriggerMultiple? triggerC4;
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private static int lastTick = 0;
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private static Vector? plantedC4;
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public static void LoadSkill()
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{
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@ -27,80 +26,42 @@ namespace src.player.skills
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bombHealth = SkillsInfo.GetValue<int>(skillName, "maxBombHealth");
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maxBombHealth = SkillsInfo.GetValue<int>(skillName, "maxBombHealth");
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plantedC4 = null;
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triggerC4 = null;
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}
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public static void BombPlanted(EventBombPlanted _)
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{
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb == null) return;
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plantedC4 = plantedBomb;
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CreateTrigger();
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}
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private static void CreateTrigger()
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{
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var trigger = Utilities.CreateEntityByName<CTriggerMultiple>("trigger_multiple");
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if (trigger == null || plantedC4 == null || trigger.AbsOrigin == null || plantedC4.AbsOrigin == null) return;
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trigger.Collision.SolidType = SolidType_t.SOLID_CAPSULE;
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trigger.Collision.SolidFlags = 0;
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trigger.Spawnflags = 1;
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trigger.Globalname = $"planted_bomb_prop_{trigger.Index}";
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trigger.Collision.SolidFlags = 1;
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trigger.AbsOrigin.X = plantedC4.AbsOrigin.X;
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trigger.AbsOrigin.Y = plantedC4.AbsOrigin.Y;
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trigger.AbsOrigin.Z = plantedC4.AbsOrigin.Z;
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trigger.Collision.CapsuleRadius = 10;
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trigger.Collision.BoundingRadius = 10;
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trigger.Collision.CollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_TRIGGER;
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trigger.Collision.EnablePhysics = 1;
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trigger.Collision.TriggerBloat = 0;
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trigger.Collision.SurroundType = SurroundingBoundsType_t.USE_OBB_COLLISION_BOUNDS;
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trigger.Collision.CollisionAttribute.CollisionFunctionMask = 39;
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trigger.Collision.CollisionAttribute.CollisionGroup = 2;
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trigger.DispatchSpawn();
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triggerC4 = trigger;
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if (plantedBomb == null || !plantedBomb.IsValid || plantedBomb.AbsOrigin == null) return;
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plantedC4 = new(plantedBomb.AbsOrigin.X, plantedBomb.AbsOrigin.Y, plantedBomb.AbsOrigin.Z);
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}
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private static void RemoveBomb()
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{
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if (plantedC4 != null && plantedC4.IsValid)
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plantedC4.AcceptInput("Kill");
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if (triggerC4 != null && triggerC4.IsValid)
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triggerC4.AcceptInput("Kill");
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plantedC4 = null;
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null && plantedBomb.IsValid)
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plantedBomb.AcceptInput("Kill");
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SkillUtils.TerminateRound(CsTeam.CounterTerrorist);
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}
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public static void OnTakeDamage(DynamicHook h)
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public static void BulletImpact(EventBulletImpact @event)
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{
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (lastTick == Server.TickCount) return;
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return;
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var player = @event.Userid;
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if (player == null || !player.IsValid || plantedC4 == null) return;
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CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
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var pos = new Vector(@event.X, @event.Y, @event.Z);
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if (attackerPawn.DesignerName != "player" || param.DesignerName != "trigger_multiple")
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return;
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CTriggerMultiple trigger = new(param.Handle);
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if (attackerPawn == null || attackerPawn.Controller?.Value == null || trigger == null || !trigger.Globalname.StartsWith("planted_bomb_prop_"))
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return;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null || playerInfo.Skill != skillName) return;
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bombHealth -= (int)param2.TotalledDamage;
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if (SkillUtils.Distance(plantedC4, pos) >= 8)
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return;
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lastTick = Server.TickCount;
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bombHealth -= Instance.Random.Next(25, 42);
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if (bombHealth <= 0)
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{
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RemoveBomb();
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