v1.21.1.b8

This commit is contained in:
Juzlus 2026-04-26 10:36:05 +02:00
parent abd3aed8fd
commit 10dbf6629e
77 changed files with 1507 additions and 974 deletions

View file

@ -3,8 +3,6 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using CS2TraceRay.Class;
using CS2TraceRay.Struct;
using src.utils;
using System.Collections.Concurrent;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
@ -15,7 +13,7 @@ namespace src.player.skills
public class Iana : ISkill
{
private const Skills skillName = Skills.Iana;
private static readonly ConcurrentDictionary<CCSPlayerController, PlayerSkill> playersInfo = [];
private static readonly ConcurrentDictionary<uint, PlayerSkill> playersInfo = [];
private static readonly object setLock = new();
public static void LoadSkill()
@ -35,7 +33,7 @@ namespace src.player.skills
{
var player = @event.Userid;
if (player == null) return;
if (playersInfo.TryGetValue(player, out var playerSkill))
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
if (playerSkill.CloneProp != null)
BlockWeapon(player, true);
}
@ -44,7 +42,7 @@ namespace src.player.skills
{
var player = @event.Userid;
if (player == null) return;
if (playersInfo.TryGetValue(player, out var playerSkill))
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
if (playerSkill.CloneProp != null)
BlockWeapon(player, true);
}
@ -54,9 +52,12 @@ namespace src.player.skills
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (playersInfo.TryGetValue(player, out var playerSkill))
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
if (playerSkill.CloneProp == null && playerSkill.NextUse <= Server.TickCount)
{
UpdateWeapons(player, playerSkill);
CreateClone(playerSkill);
}
else if (playerSkill.CloneProp != null)
KillClone(playerSkill);
}
@ -64,9 +65,9 @@ namespace src.player.skills
public static void EnableSkill(CCSPlayerController player)
{
if (player.PlayerPawn.Value == null || player.PlayerPawn.Value.CameraServices == null) return;
playersInfo.TryAdd(player, new PlayerSkill
playersInfo.TryAdd(player.Index, new PlayerSkill
{
Player = player,
PlayerIndex = player.Index,
CloneProp = null,
NextUse = 0,
UseTime = 0,
@ -75,32 +76,54 @@ namespace src.player.skills
public static void DisableSkill(CCSPlayerController player)
{
if (playersInfo.TryGetValue(player, out var playerSkill))
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
KillClone(playerSkill);
playersInfo.TryRemove(player, out _);
playersInfo.TryRemove(player.Index, out _);
}
private static void UpdateWeapons(CCSPlayerController player, PlayerSkill playerSkill)
{
if (player == null || !player.IsValid) return;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.WeaponServices == null) return;
playerSkill.Weapons.Clear();
foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
playerSkill.Weapons.Add(weapon.Value.AttributeManager.Item.ItemID);
}
private static void KillClone(PlayerSkill playerSkill)
{
playerSkill.Player.EmitSound("SolidMetal.BulletImpact");
if (playerSkill.CloneProp != null && playerSkill.CloneProp.IsValid && playerSkill.CloneProp.AbsOrigin != null && playerSkill.CloneProp.AbsRotation != null)
var player = Utilities.GetPlayerFromIndex((int)playerSkill.PlayerIndex);
if (player == null || !player.IsValid) return;
player.EmitSound("SolidMetal.BulletImpact");
CDynamicProp? cloneProp = null;
if (playerSkill.CloneProp != null)
cloneProp = Utilities.GetEntityFromIndex<CDynamicProp>((int)playerSkill.CloneProp);
if (cloneProp != null && cloneProp.IsValid && cloneProp.AbsOrigin != null && cloneProp.AbsRotation != null)
{
var playerPawn = playerSkill.Player.PlayerPawn.Value;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null && playerPawn.IsValid)
{
Vector pos = new(playerSkill.CloneProp.AbsOrigin.X, playerSkill.CloneProp.AbsOrigin.Y, playerSkill.CloneProp.AbsOrigin.Z);
QAngle angle = new(playerSkill.CloneProp.AbsRotation.X, playerSkill.CloneProp.AbsRotation.Y, playerSkill.CloneProp.AbsRotation.Z);
Vector pos = new(cloneProp.AbsOrigin.X, cloneProp.AbsOrigin.Y, cloneProp.AbsOrigin.Z);
Server.NextFrame(() =>
{
playerPawn.Teleport(pos, angle);
if (playerPawn == null || !playerPawn.IsValid) return;
playerPawn.Teleport(pos);
});
}
playerSkill.CloneProp.AcceptInput("Kill");
cloneProp.AcceptInput("Kill");
playerSkill.CloneProp = null;
}
SkillUtils.ApplyScreenColor(playerSkill.Player, 0, 0, 0, 0, 10, 0, 2);
BlockWeapon(playerSkill.Player, false);
SkillUtils.ApplyScreenColor(player, 0, 0, 0, 0, 10, 0, 2);
BlockWeapon(player, false);
playerSkill.NextUse = Server.TickCount + SkillsInfo.GetValue<float>(skillName, "Cooldown") * 64;
playerSkill.UseTime = 0;
}
@ -113,20 +136,32 @@ namespace src.player.skills
private static CDynamicProp? CreateClone(PlayerSkill playerSkill)
{
var player = playerSkill.Player;
if (player == null) return null;
var player = Utilities.GetPlayerFromIndex((int)playerSkill.PlayerIndex);
if (player == null || !player.IsValid) return null;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null || playerPawn.AbsRotation == null) return null;
Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * 50;
Vector pos2 = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * (50 + 25);
if (!CheckPosition(player, pos2) || !((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_ONGROUND))
if (!((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_ONGROUND))
{
playerSkill.InfoTime = Server.TickCount;
return null;
}
QAngle angle = new(0, playerPawn.EyeAngles.Y, 0);
Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(angle) * 50;
pos.Z += 2;
if (!CheckPosition(player, pos))
{
pos.Z += 10;
if (!CheckPosition(player, pos))
{
playerSkill.InfoTime = Server.TickCount;
return null;
}
}
var clone = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (clone == null || !clone.IsValid) return null;
@ -137,16 +172,21 @@ namespace src.player.skills
Server.NextFrame(() =>
{
if (player == null || !player.IsValid) return;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null || playerPawn.AbsRotation == null) return;
if (clone == null || !clone.IsValid) return;
clone.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
clone.Teleport(playerPawn.AbsOrigin, new QAngle(0, playerPawn.V_angle.Y, 0));
playerPawn.Teleport(pos);
SkillUtils.ApplyScreenColor(player, r: 255, g: 255, b: 0, a: 20, duration: 100, holdTime: 1020);
BlockWeapon(playerSkill.Player, true);
BlockWeapon(player, true);
playerSkill.UseTime = Server.TickCount;
playerSkill.NextUse = Server.TickCount + 64000;
playerSkill.CloneProp = clone;
playerSkill.CloneProp = clone.Index;
jRandomSkills.Instance.AddTimer(SkillsInfo.GetValue<float>(skillName, "Duration"), () =>
{
@ -167,7 +207,7 @@ namespace src.player.skills
return;
}
if (!playersInfo.TryGetValue(target, out var playerSkill) || playerSkill.CloneProp == null)
if (!playersInfo.TryGetValue(target.Index, out var playerSkill) || playerSkill.CloneProp == null)
{
cloneTimer?.Kill();
return;
@ -183,16 +223,14 @@ namespace src.player.skills
private unsafe static bool CheckPosition(CCSPlayerController player, Vector endPos)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return false;
Vector eyePos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 25);
endPos.Z += 25;
Vector start = new(playerPawn!.AbsOrigin!.X, playerPawn!.AbsOrigin!.Y, endPos.Z);
var result = RayTrace.TraceHullShape(start, endPos, player);
ulong mask = playerPawn.Collision.CollisionAttribute.InteractsWith;
ulong contents = playerPawn.Collision.CollisionGroup;
CGameTrace trace = TraceRay.TraceShape(eyePos, endPos, mask, contents, player);
return !trace.DidHit();
if (!result.HasValue)
return false;
return !result.Value.DidHit;
}
private static float CalculateDamage(CCSPlayerController player, string weaponName, float damage, bool isHeadshot)
@ -240,12 +278,16 @@ namespace src.player.skills
float dealDamage = param2.Damage;
if (playersInfo.TryGetValue(player, out var playerSkill))
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
{
if (playerSkill.CloneProp != null && playerSkill.CloneProp.IsValid && playerSkill.CloneProp.AbsOrigin != null)
CDynamicProp? cloneProp = null;
if (playerSkill.CloneProp != null)
cloneProp = Utilities.GetEntityFromIndex<CDynamicProp>((int)playerSkill.CloneProp);
if (cloneProp != null && cloneProp.IsValid && cloneProp.AbsOrigin != null)
{
Vector pos = param2.DamagePosition;
Vector posCl = playerSkill.CloneProp.AbsOrigin;
Vector posCl = cloneProp.AbsOrigin;
bool isHead = false;
float viewOffset = 63.27f;
@ -273,7 +315,7 @@ namespace src.player.skills
var victim = @event.Userid!;
if (!jRandomSkills.Instance.IsPlayerValid(victim)) return;
if (playersInfo.TryGetValue(victim, out var playerSkill) && playerSkill.CloneProp != null)
if (playersInfo.TryGetValue(victim.Index, out var playerSkill) && playerSkill.CloneProp != null)
{
KillClone(playerSkill);
SkillUtils.RestoreHealth(victim);
@ -299,7 +341,10 @@ namespace src.player.skills
private static void UpdateHUD(PlayerSkill playerSkill)
{
if (playerSkill == null || playerSkill.Player == null) return;
if (playerSkill == null) return;
var player = Utilities.GetPlayerFromIndex((int)playerSkill.PlayerIndex);
if (player == null || !player.IsValid) return;
float cooldown = 0;
float time1 = (playerSkill.NextUse - Server.TickCount) / 64;
@ -309,26 +354,57 @@ namespace src.player.skills
float time2 = SkillsInfo.GetValue<float>(skillName, "Duration") - (Server.TickCount - playerSkill.UseTime) / 64;
duration = (int)Math.Ceiling(Math.Max(time2, 0));
var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == playerSkill?.Player?.SteamID);
var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player.SteamID);
if (playerInfo == null) return;
if (playerSkill.InfoTime + (64 * 2) > Server.TickCount)
playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("shade_nospace")}";
playerInfo.PrintHTML = $"{player.GetTranslation("shade_nospace")}";
else if (cooldown == 0 && duration == 0)
playerInfo.PrintHTML = null;
else if (duration > 0)
playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("hud_info", $"<font color='#00FF00'>{duration}</font>")}";
playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"<font color='#00FF00'>{duration}</font>")}";
else if (cooldown > 0)
playerInfo.PrintHTML = $"{playerSkill?.Player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}";
}
public static bool OnWeaponCanAcquire(DynamicHook hook, CCSPlayerController player, CEconItemView econItem, CCSWeaponBaseVData vdata)
{
string weaponName = vdata.Name;
if (string.IsNullOrEmpty(weaponName)) return false;
var playerInfo = jRandomSkills.Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return false;
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
if (playerSkill.CloneProp == null || playerSkill.Weapons.Contains(econItem.ItemID))
return false;
hook.SetReturn(AcquireResult.InvalidItem);
return true;
}
public static bool WeaponDrop(DynamicHook hook, CCSPlayerController player)
{
if (player == null || !player.IsValid) return false;
if (playersInfo.TryGetValue(player.Index, out var playerSkill))
if (playerSkill.CloneProp != null)
{
hook.SetReturn(1);
return true;
}
return false;
}
public class PlayerSkill
{
public required CCSPlayerController Player { get; set; }
public CDynamicProp? CloneProp { get; set; }
public required uint PlayerIndex { get; set; }
public uint? CloneProp { get; set; }
public float NextUse { get; set; }
public float UseTime { get; set; }
public int InfoTime { get; set; }
public List<ulong> Weapons { get; set; } = [];
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d0d930", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 30, float duration = 10) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)