v1.21.1.b8

This commit is contained in:
Juzlus 2026-04-26 10:36:05 +02:00
parent abd3aed8fd
commit 10dbf6629e
77 changed files with 1507 additions and 974 deletions

View file

@ -1,17 +1,18 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
namespace src.player.skills
{
public class ReZombie : ISkill
{
private const Skills skillName = Skills.ReZombie;
private static readonly ConcurrentDictionary<CCSPlayerController, byte> zombies = [];
private static readonly ConcurrentDictionary<uint, byte> zombies = [];
private static readonly object setLock = new();
public static void LoadSkill()
@ -21,14 +22,27 @@ namespace src.player.skills
public static void EnableSkill(CCSPlayerController player)
{
zombies.TryRemove(player, out _);
zombies.TryRemove(player.Index, out _);
}
public static void DisableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return;
zombies.TryRemove(player, out _);
zombies.TryRemove(player.Index, out _);
SetPlayerColor(player.PlayerPawn.Value, true);
ResetHealth(player);
}
public static void ResetHealth(CCSPlayerController player)
{
var pawn = player.PlayerPawn?.Value;
if (pawn == null) return;
pawn.MaxHealth = 100;
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iMaxHealth");
pawn.Health = Math.Min(pawn.Health, 100);
Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
}
public static void WeaponEquip(EventItemEquip @event)
@ -36,46 +50,88 @@ namespace src.player.skills
var player = @event.Userid;
var weapon = @event.Item;
if (player == null || !player.IsValid) return;
if (!zombies.ContainsKey(player) || weapon == "c4") return;
if (!zombies.ContainsKey(player.Index) || weapon == "c4") return;
player.ExecuteClientCommand("slot3");
}
public static void NewRound()
{
foreach (var player in zombies.Keys)
foreach (var playerIndex in zombies.Keys)
{
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) continue;
DisableSkill(player);
}
zombies.Clear();
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || zombies.ContainsKey(player)) return;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || zombies.ContainsKey(player.Index)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
var pawn = player.PlayerPawn.Value;
if (pawn.AbsOrigin == null) return;
Vector deadPosition = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z);
QAngle deadRotation = new(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z);
Vector deadPosition = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z);
QAngle angle = new(pawn.V_angle.X, pawn.V_angle.Y, 0);
ulong steamID = player.SteamID;
player.Respawn();
Instance.AddTimer(.2f, () => {
lock (setLock)
{
var player = Utilities.GetPlayerFromSteamId(steamID);
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
var zombieHealth = SkillsInfo.GetValue<int>(skillName, "zombieHealth");
player.Respawn();
zombies.TryAdd(player, 0);
zombies.TryAdd(player.Index, 0);
SetPlayerColor(pawn, false);
SkillUtils.AddHealth(pawn, zombieHealth - 100, zombieHealth);
pawn.Teleport(deadPosition, deadRotation);
pawn.Teleport(deadPosition);
pawn.Look(angle);
player.ExecuteClientCommand("slot3");
Instance.AddTimer(1, () => player.ExecuteClientCommand("slot3"));
Instance.AddTimer(1, () => {
var player = Utilities.GetPlayerFromSteamId(steamID);
if (player == null || !player.IsValid || !player.PlayerPawn.IsValid) return;
player.ExecuteClientCommand("slot3");
});
}
});
}
public static bool OnWeaponCanAcquire(DynamicHook hook, CCSPlayerController player, CEconItemView econItem, CCSWeaponBaseVData vdata)
{
string weaponName = vdata.Name;
if (string.IsNullOrEmpty(weaponName)) return false;
if (!zombies.ContainsKey(player.Index))
return false;
if (weaponName.Contains("knife") || weaponName.Contains("bayonet"))
return false;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return false;
hook.SetReturn(AcquireResult.InvalidItem);
return true;
}
private static void SetPlayerColor(CCSPlayerPawn pawn, bool normal)
{
var color = normal ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(255, 255, 0, 0);
@ -83,7 +139,7 @@ namespace src.player.skills
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int zombieHealth = 250) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff5C0A", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int zombieHealth = 500) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public int ZombieHealth { get; set; } = zombieHealth;
}