v1.21.1.b8

This commit is contained in:
Juzlus 2026-04-26 10:36:05 +02:00
parent abd3aed8fd
commit 10dbf6629e
77 changed files with 1507 additions and 974 deletions

View file

@ -1,8 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using CS2TraceRay.Class;
using CS2TraceRay.Struct;
using static src.jRandomSkills;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
using System.Collections.Concurrent;
@ -13,7 +11,7 @@ namespace src.player.skills
public class Shade : ISkill
{
private const Skills skillName = Skills.Shade;
private static readonly ConcurrentDictionary<CCSPlayerController, float> noSpace = [];
private static readonly ConcurrentDictionary<uint, float> noSpace = [];
public static void LoadSkill()
{
@ -44,25 +42,32 @@ namespace src.player.skills
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
float newChance = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue<float>(skillName, "ChanceTo") - SkillsInfo.GetValue<float>(skillName, "ChanceFrom")) + SkillsInfo.GetValue<float>(skillName, "ChanceFrom");
playerInfo.SkillChance = newChance;
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}",
border: !Utilities.GetPlayers().Any(p => p.Team == player.Team && !p.IsBot && p != player) ? "tb" : "t");
}
public static void DisableSkill(CCSPlayerController player)
{
noSpace.TryRemove(player, out _);
noSpace.TryRemove(player.Index, out _);
SkillUtils.ResetPrintHTML(player);
}
public static void OnTick()
{
foreach (var item in noSpace)
if (item.Value >= Server.TickCount)
UpdateHUD(item.Key);
foreach (var (playerIndex, time) in noSpace)
{
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player == null || !player.IsValid) continue;
if (time >= Server.TickCount)
UpdateHUD(player);
else
SkillUtils.ResetPrintHTML(item.Key);
SkillUtils.ResetPrintHTML(player);
}
}
private static void UpdateHUD(CCSPlayerController player)
@ -72,45 +77,29 @@ namespace src.player.skills
playerInfo.PrintHTML = $"<font color='#FF0000'>{player.GetTranslation("shade_nospace")}</font>";
}
private unsafe static bool CheckTeleport(CCSPlayerController player, Vector startPos, Vector endPos)
private unsafe static bool CheckTeleport(CCSPlayerController attacker, CCSPlayerController victim, Vector startPos, Vector endPos, QAngle angle)
{
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return false;
var attackerPawn = attacker.PlayerPawn.Value;
if (attackerPawn == null || !attackerPawn.IsValid) return false;
Vector s = startPos + new Vector(0, 0, pawn.ViewOffset.Z / 2);
Vector e = endPos + new Vector(0, 0, pawn.ViewOffset.Z / 2);
var victimPawn = attacker.PlayerPawn.Value;
if (victimPawn == null || !victimPawn.IsValid) return false;
ulong mask = pawn.Collision.CollisionAttribute.InteractsWith;
ulong contents = pawn.Collision.CollisionGroup;
CGameTrace trace = TraceRay.TraceShape(startPos, endPos, mask, contents, player);
var result = RayTrace.TraceHullShape(
startPos,
endPos,
victim,
attackerPawn.Collision.Mins,
attackerPawn.Collision.Maxs,
null,
null,
angle
);
if (trace.DidHit()) return false;
return IsPositionSafe(player, endPos);
}
if (!result.HasValue)
return false;
private static bool IsPositionSafe(CCSPlayerController player, Vector pos)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return false;
float footHeight = 0;
float headHeight = 70;
float innerDist = 12;
ulong mask = playerPawn.Collision.CollisionAttribute.InteractsWith;
ulong contents = playerPawn.Collision.CollisionGroup;
Vector s1 = new(pos.X - innerDist, pos.Y - innerDist, pos.Z + footHeight);
Vector e1 = new(pos.X + innerDist, pos.Y + innerDist, pos.Z + headHeight);
CGameTrace t1 = TraceRay.TraceShape(s1, e1, mask, contents, player);
if (t1.DidHit() || t1.AllSolid) return false;
Vector s2 = new(pos.X + innerDist, pos.Y - innerDist, pos.Z + footHeight);
Vector e2 = new(pos.X - innerDist, pos.Y + innerDist, pos.Z + headHeight);
CGameTrace t2 = TraceRay.TraceShape(s2, e2, mask, contents, player);
if (t2.DidHit() || t2.AllSolid) return false;
return true;
return !result.Value.DidHit;
}
private static void TeleportAttackerBehindVictim(CCSPlayerController attacker, CCSPlayerController victim)
@ -133,7 +122,7 @@ namespace src.player.skills
Vector direction = SkillUtils.GetForwardVector(targetAngle);
Vector targetPos = victimPos - (direction * distance);
if (CheckTeleport(victim, victimPos, targetPos))
if (CheckTeleport(attacker, victim, victimPos, targetPos, targetAngle))
{
attackerPawn.Teleport(targetPos, targetAngle, Vector.Zero);
teleported = true;
@ -142,7 +131,7 @@ namespace src.player.skills
}
if (!teleported)
noSpace.AddOrUpdate(attacker, Server.TickCount + (64 * 2), (_, _) => Server.TickCount + (64 * 2));
noSpace.AddOrUpdate(attacker.Index, Server.TickCount + (64 * 2), (_, _) => Server.TickCount + (64 * 2));
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4d4d4d", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float teleportDistance = 100f, float chanceFrom = .3f, float chanceTo = .45f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)