v1.21.1.b8
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77 changed files with 1507 additions and 974 deletions
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@ -123,15 +123,18 @@ namespace src.player.skills
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if (attackerPawn.AbsOrigin == null || attackerPawn.AbsRotation == null || victimPawn.AbsOrigin == null || victimPawn.AbsRotation == null) return;
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Vector attackerPosition = new(attackerPawn.AbsOrigin.X, attackerPawn.AbsOrigin.Y, attackerPawn.AbsOrigin.Z);
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QAngle attackerAngles = new(attackerPawn.AbsRotation.X, attackerPawn.AbsRotation.Y, attackerPawn.AbsRotation.Z);
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QAngle attackerAngles = new(attackerPawn.V_angle.X, attackerPawn.V_angle.Y, 0);
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Vector attackerVelocity = new(attackerPawn.AbsVelocity.X, attackerPawn.AbsVelocity.Y, attackerPawn.AbsVelocity.Z);
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Vector victimPosition = new(victimPawn.AbsOrigin.X, victimPawn.AbsOrigin.Y, victimPawn.AbsOrigin.Z);
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QAngle victimAngles = new(victimPawn.AbsRotation.X, victimPawn.AbsRotation.Y, victimPawn.AbsRotation.Z);
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QAngle victimAngles = new(victimPawn.V_angle.X, victimPawn.V_angle.Y, 0);
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Vector victimVelocity = new(victimPawn.AbsVelocity.X, victimPawn.AbsVelocity.Y, victimPawn.AbsVelocity.Z);
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victimPawn.Teleport(attackerPosition, attackerAngles, attackerVelocity);
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attackerPawn.Teleport(victimPosition, victimAngles, victimVelocity);
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victimPawn.Teleport(attackerPosition, null, attackerVelocity);
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attackerPawn.Teleport(victimPosition, null, victimVelocity);
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victimPawn.Look(attackerAngles);
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attackerPawn.Look(victimAngles);
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}
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public class ZamianaMiejsc_PlayerInfo
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