v1.2.4.b1
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dcf4020981
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12d04191f3
8 changed files with 48 additions and 7 deletions
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@ -183,8 +183,8 @@ namespace src.player.skills
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Vector newPos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 30);
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QAngle newAngle = new(playerPawn.AbsRotation.X, playerPawn.AbsRotation.Y, playerPawn.AbsRotation.Z);
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emptyProp.Teleport(newPos, newAngle);
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emptyProp.DispatchSpawn();
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emptyProp.Teleport(newPos, newAngle);
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Utilities.SetStateChanged(emptyProp, "CBaseEntity", "m_CBodyComponent");
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@ -127,8 +127,8 @@ namespace src.player.skills
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Vector newPos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 30);
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QAngle newAngle = new(playerPawn.AbsRotation.X, playerPawn.AbsRotation.Y, playerPawn.AbsRotation.Z);
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emptyProp.Teleport(newPos, newAngle);
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emptyProp.DispatchSpawn();
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emptyProp.Teleport(newPos, newAngle);
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Utilities.SetStateChanged(emptyProp, "CBaseEntity", "m_CBodyComponent");
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@ -156,8 +156,8 @@ namespace src.player.skills
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Vector newPos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 30);
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QAngle newAngle = new(playerPawn.AbsRotation.X, playerPawn.AbsRotation.Y, playerPawn.AbsRotation.Z);
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emptyProp.Teleport(newPos, newAngle);
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emptyProp.DispatchSpawn();
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emptyProp.Teleport(newPos, newAngle);
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Utilities.SetStateChanged(emptyProp, "CBaseEntity", "m_CBodyComponent");
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@ -114,7 +114,8 @@ namespace src.player.skills
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(WeaponInfo[]? playerWeapon, bool playerC4) = GetWeapons(player);
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(WeaponInfo[]? enemyWeapon, bool enemyC4) = GetWeapons(enemy);
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if (playerWeapon == null || !playerWeapon.Any(w => weapons.Contains(w.Name)))
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if (playerWeapon == null || !playerWeapon.Any(w => weapons.Contains(w.Name))
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|| enemyWeapon == null || !enemyWeapon.Any(w => weapons.Contains(w.Name)))
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{
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skillInfo.FindedEnemy = true;
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skillInfo.HaveWeapon = false;
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@ -268,7 +269,12 @@ namespace src.player.skills
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private static CCSPlayerController? GetRandomEnemy(CCSPlayerController player)
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{
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CCSPlayerController[] enemies = [.. PlayerManager.GetTickPlayers().FindAll(e => e.Team != player.Team && e.PlayerPawn?.Value?.Health > 0)];
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CCSPlayerController[] enemies = [.. PlayerManager.GetTickPlayers().FindAll(e =>
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e != null && e.IsValid
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&& e.Team != player.Team && e.Team != CsTeam.Spectator && e.Team != CsTeam.None
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&& e.LifeState == (byte)LifeState_t.LIFE_ALIVE
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&& e.PlayerPawn?.Value != null && e.PlayerPawn.Value.IsValid
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&& e.PlayerPawn.Value.Health > 0)];
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if (enemies.Length == 0) return null;
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return enemies[Instance.Random.Next(enemies.Length)];
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}
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