Improve skill cooldowns and weapon handling logic
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9 changed files with 38 additions and 14 deletions
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@ -9,7 +9,7 @@ namespace jRandomSkills
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public class BladeMaster : ISkill
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{
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private const Skills skillName = Skills.BladeMaster;
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private static string[] noReflectionWeapon = { "inferno", "flashbang", "smokegrenade", "decoy", "hegrenade", "knife" };
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private static string[] noReflectionWeapon = { "inferno", "flashbang", "smokegrenade", "decoy", "hegrenade", "knife", "taser" };
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private static float torseReflectionChance = Config.GetValue<float>(skillName, "torseReflectionChance") * 100;
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private static float legReflectionChance = Config.GetValue<float>(skillName, "legReflectionChance") * 100;
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