Improve skill cooldowns and weapon handling logic

This commit is contained in:
Juzlus 2025-08-30 03:24:02 +02:00
parent 28a7d0048c
commit 1d9e70aeda
9 changed files with 38 additions and 14 deletions

View file

@ -9,7 +9,7 @@ namespace jRandomSkills
public class BladeMaster : ISkill
{
private const Skills skillName = Skills.BladeMaster;
private static string[] noReflectionWeapon = { "inferno", "flashbang", "smokegrenade", "decoy", "hegrenade", "knife" };
private static string[] noReflectionWeapon = { "inferno", "flashbang", "smokegrenade", "decoy", "hegrenade", "knife", "taser" };
private static float torseReflectionChance = Config.GetValue<float>(skillName, "torseReflectionChance") * 100;
private static float legReflectionChance = Config.GetValue<float>(skillName, "legReflectionChance") * 100;