chore: update contributors and thanks
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README.md
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README.md
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@ -408,6 +408,50 @@ This plugin uses content from the following projects:
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## 📋 Changelog
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## 📋 Changelog
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<details>
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<summary><b>v1.2.3.b5</b></summary>
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- #### General:
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- ###### HUD refresh for all skills now runs on one shared 16Hz update loop instead of separate per-skill ticks, cutting server load.
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- ###### Skill list is now cached instead of rebuilt every frame, reducing HUD overhead.
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- ###### Full network updates are now spread across multiple frames instead of firing all at once, avoiding lag spikes.
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- ###### Improved Turkish translations.
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- #### Fixes:
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- ###### Fixed SoundMaker crashing/erroring when its cooldown was set to 0.
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- ###### Fixed Regeneration and RadarHack ignoring several of their own config settings (freeze-time behavior, permissions, HUD duration, rarity, max per server).
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- ###### Fixed Falcon Eye blocking weapon fire after a pickup while back in normal view.
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- ###### Fixed Spectator locking fire when its camera failed to spawn due to no living enemy to watch.
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- #### Skill improvements:
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- ###### BlastShot / Cypher / Iana:
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- ###### No longer leave a stale HUD line after the skill is removed.
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- ###### Wallhack:
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- ###### Glow setup and network update now run after freeze time and are spread across frames, removing a lag spike on grant.
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- ###### Jackal:
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- ###### Trail rendering now resolves once per frame instead of per viewer; removed unused leftover code.
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- ###### Throwing Knife:
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- ###### Knife glow and viewer lookups now run once per frame instead of repeating per knife/client.
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- ###### Glaz:
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- ###### Observer target lookup skipped for skill owners and exits early when there's no target.
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- ###### RadarHack / QuickShot:
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- ###### Players without the skill are now skipped immediately instead of running full validation first.
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- ###### Distancer / Healing Chicken / SoundMaker:
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- ###### These skills now exit instantly while unowned, instead of scanning the player list every tick.
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- #### Debug:
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- ###### Removed dead/no-op debug checks and trimmed damage logs to only print when routing actually changes, lowering per-hit overhead.
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- #### New Skills:
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- ###### Chameleon: The first player you kill gives you their skill.
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- ###### Grapple Hook: Press **[css_useSkill]** to fire a hook and pull yourself to where you're aiming.
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- ###### Inheritance: When a teammate dies you can take over their skill.
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- ###### Ricochet: Your bullets bounce off walls and can still hit enemies.
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**Full update contributed by [@ByDexterTR](https://github.com/ByDexterTR) in pull request [#44](https://github.com/Juzlus/jRandomSkills/pull/44). Thanks to ByDexterTR!**
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</details>
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<details>
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<details>
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<summary><b>v1.2.3.b4</b></summary>
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<summary><b>v1.2.3.b4</b></summary>
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