v1.2.2.b6
Performance & stability pass (issue #34 + audit) General: - DisableAll resets only skills active in the previous round instead of all loaded skills (~89ms -> ~5ms) - Removed per-tick LINQ/allocations, O(1) HUD skill lookups, translation substitutions moved to load time - ForceFullUpdate creates the network service once per broadcast; view-angle guard only skips a genuine (0,0,0) placeholder - Debug hooks/logging only active when DebugMode is enabled (single reused writer) - Player skill state unified to a single collection (fixes a rare disconnect race) - Gamedata signatures resolved lazily/isolated; hardened tick/transmit paths against invalid handles - Description HUD honours always-show / -1 duration consistently across all assignment paths Skills: - Jester: fixed the no-damage effect leaking after a mid-round skill change (Thief/Deactivator) - Jackal: fixed trail entities accumulating over a round - Falcon Eye / Third Eye / Spectator: camera state cleared on disable Also: added missing translation keys as untranslated markers across language files. Fixes #34
This commit is contained in:
parent
a0f37ba1a1
commit
25cd8eb989
31 changed files with 202 additions and 79 deletions
|
|
@ -57,7 +57,7 @@ namespace src.player.skills
|
|||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
decoys.TryAdd(decoy.Index, 0);
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ namespace src.player.skills
|
|||
{
|
||||
if (player == null || !player.IsValid) continue;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill == skillName)
|
||||
GiveBunnyHop(player);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ namespace src.player.skills
|
|||
{
|
||||
if (player == null || !player.IsValid) continue;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo == null) continue;
|
||||
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ namespace src.player.skills
|
|||
if (player == null) return;
|
||||
ChangeCamera(player, true);
|
||||
EntityManager.DestroyPlayerEntities(player.Index);
|
||||
cameras.TryRemove(player.Index, out _);
|
||||
}
|
||||
|
||||
public static void OnTick()
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ namespace src.player.skills
|
|||
foreach (var (info, player) in infoList)
|
||||
{
|
||||
if (player == null) continue;
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
|
||||
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
|
||||
var observerInfo = observedPlayer != null ? PlayerManager.GetPlayerByIndex(observedPlayer.Index) : null;
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace src.player.skills
|
|||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
grenade.Bounces = 555;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ namespace src.player.skills
|
|||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
Server.NextFrame(() =>
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ namespace src.player.skills
|
|||
if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
|
||||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
Vector pos = new(grenade.AbsOrigin?.X, grenade.AbsOrigin?.Y, grenade.AbsOrigin?.Z);
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ namespace src.player.skills
|
|||
{
|
||||
if (player == null || !player.IsValid) continue;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
bool isJackalOwner = playerInfo?.Skill == skillName;
|
||||
|
||||
if (!isJackalOwner)
|
||||
|
|
@ -90,6 +90,11 @@ namespace src.player.skills
|
|||
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null
|
||||
|| playerPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || playerPawn.Health <= 0) return; ;
|
||||
|
||||
foreach (var old in EntityManager.GetPlayerEntities(player.Index, "prop_physics_multiplayer"))
|
||||
EntityManager.DestroyEntity(old);
|
||||
foreach (var old in EntityManager.GetPlayerEntities(player.Index, "particle_system"))
|
||||
EntityManager.DestroyEntity(old);
|
||||
|
||||
var relay = EntityManager.CreateTrackedPhysicsProp(player.Index);
|
||||
if (relay == null || !relay.IsValid) return;
|
||||
|
||||
|
|
|
|||
|
|
@ -53,16 +53,18 @@ namespace src.player.skills
|
|||
var jester = GetJesterInfo(player.Index);
|
||||
if (jester == null) return;
|
||||
|
||||
jester.Active = false;
|
||||
if (jester.Timer != null)
|
||||
{
|
||||
jester.Timer.Kill();
|
||||
jester.Timer = null;
|
||||
}
|
||||
|
||||
Server.NextWorldUpdate(() =>
|
||||
{
|
||||
if (jester.Timer != null)
|
||||
{
|
||||
jester.Timer?.Kill();
|
||||
jester.Timer = null;
|
||||
}
|
||||
|
||||
SkillUtils.ResetPrintHTML(player);
|
||||
SetPlayerColor(player, true);
|
||||
jesters.TryRemove(player.Index, out _);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ namespace src.player.skills
|
|||
if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
|
||||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
nades.TryAdd(grenade.Index, 0);
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ namespace src.player.skills
|
|||
var player = @event.Userid;
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
UpdateNinja(player);
|
||||
|
|
@ -50,7 +50,7 @@ namespace src.player.skills
|
|||
var player = @event.Userid;
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
UpdateNinja(player);
|
||||
|
|
@ -118,7 +118,7 @@ namespace src.player.skills
|
|||
|
||||
UpdateNinja(PlayerManager.GetPlayerFromEvent(player));
|
||||
|
||||
var props = EntityManager.GetPlayerEntities(PlayerManager.GetPlayerEvent(player)!.Index, "empty_prop");
|
||||
var props = EntityManager.GetPlayerEntities((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index), "empty_prop");
|
||||
if (props.Count == 0) continue;
|
||||
|
||||
var prop = Utilities.GetEntityFromIndex<CDynamicProp>((int)props[0]);
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace src.player.skills
|
|||
var player = Utilities.GetPlayers().FirstOrDefault(p => p.Pawn?.Value != null && p.Pawn.Value.IsValid && p.Pawn.Value.Index == userIndex);
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
um.Recipients.Clear();
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@ namespace src.player.skills
|
|||
if (player == null) return;
|
||||
ChangeCamera(player, true);
|
||||
EntityManager.DestroyPlayerEntities(player.Index);
|
||||
cameras.TryRemove(player.Index, out _);
|
||||
}
|
||||
|
||||
public static void OnTick()
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ namespace src.player.skills
|
|||
if (player == null) return;
|
||||
ChangeCamera(player, true);
|
||||
EntityManager.DestroyPlayerEntities(player.Index);
|
||||
cameras.TryRemove(player.Index, out _);
|
||||
}
|
||||
|
||||
public static void OnTick()
|
||||
|
|
|
|||
|
|
@ -388,7 +388,7 @@ namespace src.player.skills
|
|||
continue;
|
||||
}
|
||||
|
||||
bool isOwner = knifeOwnerIndex == PlayerManager.GetPlayerEvent(player)!.Index;
|
||||
bool isOwner = knifeOwnerIndex == (PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index);
|
||||
bool isObservingOwner = observedPlayerIndex.HasValue && observedPlayerIndex.Value == knifeOwnerIndex;
|
||||
|
||||
if (!isOwner && !isObservingOwner)
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ namespace src.player.skills
|
|||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
if (player == null || !player.IsValid) return;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
Server.NextFrame(() =>
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ namespace src.player.skills
|
|||
{
|
||||
if (player == null || !player.IsValid) continue;
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
var observedPlayer = Utilities.GetPlayers().FirstOrDefault(p => p?.Pawn?.Value?.Handle == player?.Pawn?.Value?.ObserverServices?.ObserverTarget?.Value?.Handle);
|
||||
var observerInfo = observedPlayer != null ? PlayerManager.GetPlayerByIndex(observedPlayer.Index) : null;
|
||||
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ namespace src.player.skills
|
|||
if (pawn == null || !pawn.IsValid || pawn.Controller == null || !pawn.Controller.IsValid || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
|
||||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName || Instance.GameRules == null) return;
|
||||
|
||||
var roundTime = SkillsInfo.GetValue<int>(skillName, "changeRoundTime");
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace src.player.skills
|
|||
if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
|
||||
var player = pawn.Controller.Value.As<CCSPlayerController>();
|
||||
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index);
|
||||
var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index));
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
Server.NextFrame(() => {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue