v1.1.0
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163
jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
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163
jRandomSkills - SRC Files/src/player/skills/Anomaly.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Anomaly : ISkill
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{
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private const Skills skillName = Skills.Anomaly;
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private static int maxSize = Config.GetValue<int>(skillName, "secondsInBack");
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private static float tickRate = 64;
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private static float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
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private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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SkillPlayerInfo.Clear();
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.ContainsKey(player.SteamID))
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SkillPlayerInfo.Remove(player.SteamID);
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return HookResult.Continue;
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});
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Instance.RegisterListener<OnTick>(() =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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UpdateHUD(player, skillInfo);
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if (Server.TickCount % tickRate != 0) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn != null && pawn.IsValid)
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{
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skillInfo.LastPositions.Add(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z));
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skillInfo.LastRotations.Add(new QAngle(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z));
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if (skillInfo.LastRotations.Count > maxSize)
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{
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skillInfo.LastPositions.RemoveAt(0);
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skillInfo.LastRotations.RemoveAt(0);
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}
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}
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}
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}
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
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{
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SteamID = player.SteamID,
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CanUse = true,
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Cooldown = DateTime.MinValue,
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LastPositions = new List<Vector>(),
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LastRotations = new List<QAngle>(),
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};
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (SkillPlayerInfo.ContainsKey(player.SteamID))
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SkillPlayerInfo.Remove(player.SteamID);
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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float cooldown = 0;
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if (skillInfo != null)
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{
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float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
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cooldown = Math.Max(time, 0);
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if (cooldown == 0 && skillInfo?.CanUse == false)
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skillInfo.CanUse = true;
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}
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
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if (skillData == null) return;
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string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
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string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
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string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
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var hudContent = infoLine + skillLine + remainingLine;
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player.PrintToCenterHtml(hudContent);
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (skillInfo.CanUse)
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{
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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Vector lastPosition = skillInfo.LastPositions.FirstOrDefault();
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QAngle lastRotation = skillInfo.LastRotations.FirstOrDefault();
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if (lastPosition != null && lastRotation != null)
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playerPawn.Teleport(lastPosition, lastRotation, null);
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}
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}
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public List<Vector> LastPositions { get; set; }
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public List<QAngle> LastRotations { get; set; }
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public int SecondsInBack { get; set; }
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public float Cooldown { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int secondsInBack = 5, float cooldown = 15) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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SecondsInBack = secondsInBack;
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Cooldown = cooldown;
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}
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}
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}
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}
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