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Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Anomaly : ISkill
{
private const Skills skillName = Skills.Anomaly;
private static int maxSize = Config.GetValue<int>(skillName, "secondsInBack");
private static float tickRate = 64;
private static float timerCooldown = Config.GetValue<float>(skillName, "cooldown");
private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
SkillPlayerInfo.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
UpdateHUD(player, skillInfo);
if (Server.TickCount % tickRate != 0) return;
var pawn = player.PlayerPawn.Value;
if (pawn != null && pawn.IsValid)
{
skillInfo.LastPositions.Add(new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z));
skillInfo.LastRotations.Add(new QAngle(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z));
if (skillInfo.LastRotations.Count > maxSize)
{
skillInfo.LastPositions.RemoveAt(0);
skillInfo.LastRotations.RemoveAt(0);
}
}
}
}
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
{
SteamID = player.SteamID,
CanUse = true,
Cooldown = DateTime.MinValue,
LastPositions = new List<Vector>(),
LastRotations = new List<QAngle>(),
};
}
public static void DisableSkill(CCSPlayerController player)
{
if (SkillPlayerInfo.ContainsKey(player.SteamID))
SkillPlayerInfo.Remove(player.SteamID);
}
private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
{
float cooldown = 0;
if (skillInfo != null)
{
float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
cooldown = Math.Max(time, 0);
if (cooldown == 0 && skillInfo?.CanUse == false)
skillInfo.CanUse = true;
}
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null) return;
if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
{
if (!player.IsValid || !player.PawnIsAlive) return;
if (skillInfo.CanUse)
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
Vector lastPosition = skillInfo.LastPositions.FirstOrDefault();
QAngle lastRotation = skillInfo.LastRotations.FirstOrDefault();
if (lastPosition != null && lastRotation != null)
playerPawn.Teleport(lastPosition, lastRotation, null);
}
}
}
public class PlayerSkillInfo
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public DateTime Cooldown { get; set; }
public List<Vector> LastPositions { get; set; }
public List<QAngle> LastRotations { get; set; }
}
public class SkillConfig : Config.DefaultSkillInfo
{
public int SecondsInBack { get; set; }
public float Cooldown { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int secondsInBack = 5, float cooldown = 15) : base(skill, active, color, onlyTeam, needsTeammates)
{
SecondsInBack = secondsInBack;
Cooldown = cooldown;
}
}
}
}