This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

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using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Assassin : ISkill
{
private const Skills skillName = Skills.Assassin;
private static float damageMultiplier = Config.GetValue<float>(skillName, "damageMultiplier");
private static float toleranceDeg = Config.GetValue<float>(skillName, "toleranceDeg");
private static string[] nades = { "inferno", "flashbang", "smokegrenade", "decoy", "hegrenade" };
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var damage = @event.DmgHealth;
var victim = @event.Userid;
var attacker = @event.Attacker;
var weapon = @event.Weapon;
HitGroup_t hitgroup = (HitGroup_t)@event.Hitgroup;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
if (nades.Contains(weapon)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
if (IsBehind(attacker, victim))
SkillUtils.TakeHealth(victim.PlayerPawn.Value, (int)(damage * (damageMultiplier - 1f)));
return HookResult.Continue;
});
}
private static bool IsBehind(CCSPlayerController attacker, CCSPlayerController victim)
{
var attackerPawn = attacker.PlayerPawn.Value;
var victimPawn = victim.PlayerPawn.Value;
if (attackerPawn == null || !attackerPawn.IsValid || victimPawn == null || !victimPawn.IsValid) return false;
var angles = GetAngleRange(victimPawn.AbsRotation.Y);
return IsBeetween(angles.Item1, angles.Item2, attackerPawn.AbsRotation.Y);
}
private static (float, float) GetAngleRange(float angle)
{
float min = angle - toleranceDeg;
float max = angle + toleranceDeg;
if (min < -180) min += 360f;
if (max > 180f) max -= 360f;
return (min, max);
}
private static bool IsBeetween(float a, float b, float target)
{
if (a <= b)
return (target >= a && target <= b);
return (target >= a || target <= b);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float DamageMultiplier { get; set; }
public float ToleranceDeg { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#d9d9d9", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damageMultiplier = 2f, float toleranceDeg = 45f) : base(skill, active, color, onlyTeam, needsTeammates)
{
DamageMultiplier = damageMultiplier;
ToleranceDeg = toleranceDeg;
}
}
}
}