v1.1.0
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6b8988ade4
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26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -9,15 +9,12 @@ namespace jRandomSkills
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{
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public class Astronaut : ISkill
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{
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private static Skills skillName = Skills.Astronaut;
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private const Skills skillName = Skills.Astronaut;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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SkillUtils.RegisterSkill(skillName, "#7E10AD", false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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@ -35,6 +32,13 @@ namespace jRandomSkills
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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DisableSkill(player);
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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@ -44,17 +48,25 @@ namespace jRandomSkills
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public static void DisableSkill(CCSPlayerController player)
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{
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player.Pawn.Value.GravityScale = 1;
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player.Pawn.Value.ActualGravityScale = 1;
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}
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private static void ApplyGravityModifier(CCSPlayerController player)
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{
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var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
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if (skillConfig == null) return;
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float gravityModifier = (float)Math.Round(Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom, 1);
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float gravityModifier = (float)Math.Round(Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "chanceFrom")) + Config.GetValue<float>(skillName, "chanceFrom"), 1);
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("astronaut")}{ChatColors.Lime}: " + Localization.GetTranslation("astronaut_desc2", gravityModifier), false);
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player.Pawn.Value.GravityScale = gravityModifier;
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player.Pawn.Value.ActualGravityScale = gravityModifier;
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float ChanceFrom { get; set; }
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public float ChanceTo { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#7E10AD", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .1f, float chanceTo = .7f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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ChanceFrom = chanceFrom;
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ChanceTo = chanceTo;
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}
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}
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}
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}
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