v1.1.0
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130
jRandomSkills - SRC Files/src/player/skills/Baseball.cs
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jRandomSkills - SRC Files/src/player/skills/Baseball.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Baseball : ISkill
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{
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private const Skills skillName = Skills.Baseball;
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private static float speedMultipier = Config.GetValue<float>(skillName, "speedMultipier");
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private static float maxSpeed = Config.GetValue<float>(skillName, "maxSpeed");
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private static int damageDeal = Config.GetValue<int>(skillName, "damageDeal");
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private static HashSet<CDecoyProjectile> decoys = new HashSet<CDecoyProjectile>();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var victim = @event.Userid;
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var attacker = @event.Attacker;
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var weapon = @event.Weapon;
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if (weapon != "decoy") return HookResult.Continue;
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if (!Instance.IsPlayerValid(victim) || !Instance.IsPlayerValid(attacker)) return HookResult.Continue;
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var attackerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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if (attackerInfo?.Skill != skillName) return HookResult.Continue;
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SkillUtils.TakeHealth(victim.PlayerPawn.Value, damageDeal);
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return HookResult.Continue;
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});
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Instance.RegisterListener<Listeners.OnEntitySpawned>(@event =>
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{
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var name = @event.DesignerName;
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if (name != "decoy_projectile")
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return;
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var decoy = @event.As<CDecoyProjectile>();
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var pawn = decoy.OwnerEntity.Value.As<CCSPlayerPawn>();
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var player = pawn.Controller.Value.As<CCSPlayerController>();
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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decoys.Add(decoy);
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});
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Instance.RegisterEventHandler<EventDecoyStarted>((@event, info) =>
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{
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var player = @event.Userid;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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var decoy = decoys.FirstOrDefault(d => d.Index == @event.Entityid);
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if (decoy != null && decoy.IsValid)
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decoy.Remove();
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return HookResult.Continue;
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});
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Instance.RegisterListener<Listeners.OnTick>(OnTick);
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}
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private static void OnTick()
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{
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foreach (var decoy in decoys)
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{
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if (decoy == null || !decoy.IsValid)
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{
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decoys.Remove(decoy);
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continue;
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}
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decoy.Bounces = 0;
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if (Server.TickCount % 8 != 0) continue;
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var vel = decoy.AbsVelocity;
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float speed = vel.Length();
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float targetSpeed = Math.Min(speed * speedMultipier, maxSpeed);
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if (speed > .01f)
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{
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var dir = vel / speed;
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var newVelocity = dir * targetSpeed;
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decoy.AbsVelocity.X = newVelocity.X;
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decoy.AbsVelocity.Y = newVelocity.Y;
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decoy.AbsVelocity.Z = newVelocity.Z;
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}
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade);
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float SpeedMultipier { get; set; }
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public float MaxSpeed { get; set; }
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public float DamageDeal { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effc7", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float speedMultipier = 2f, float maxSpeed = 900f, int damageDeal = 9999) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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SpeedMultipier = speedMultipier;
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MaxSpeed = maxSpeed;
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DamageDeal = damageDeal;
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}
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}
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}
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}
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