This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -9,14 +9,11 @@ namespace jRandomSkills
{
public class Behind : ISkill
{
private static Skills skillName = Skills.Behind;
private const Skills skillName = Skills.Behind;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#00FF00", false);
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -57,11 +54,8 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
float newChance = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
@ -84,5 +78,16 @@ namespace jRandomSkills
player.PlayerPawn.Value.Teleport(currentPosition, newAngles, new Vector(0, 0, 0));
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float ChanceFrom { get; set; }
public float ChanceTo { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#00FF00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .2f, float chanceTo = .4f) : base(skill, active, color, onlyTeam, needsTeammates)
{
ChanceFrom = chanceFrom;
ChanceTo = chanceTo;
}
}
}
}