v1.1.0
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jRandomSkills - SRC Files/src/player/skills/ChillOut.cs
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jRandomSkills - SRC Files/src/player/skills/ChillOut.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class ChillOut : ISkill
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{
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private const Skills skillName = Skills.ChillOut;
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private static float bombArmedTime = Config.GetValue<float>(skillName, "bombArmedTime");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventBombBeginplant>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var anyChillOut = Instance.skillPlayer.FirstOrDefault(p => p.Skill == skillName);
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if (anyChillOut != null)
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{
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var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
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if (bombEntities.Any())
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{
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var bomb = bombEntities.FirstOrDefault();
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if (bomb != null)
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bomb.ArmedTime = Server.CurrentTime + bombArmedTime;
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}
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}
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return HookResult.Continue;
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});
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float BombArmedTime { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#343deb", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool needsTeammates = false, float bombArmedTime = 10f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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BombArmedTime = bombArmedTime;
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}
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}
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}
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}
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