This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -9,14 +9,11 @@ namespace jRandomSkills
{
public class Disarmament : ISkill
{
private static Skills skillName = Skills.Disarmament;
private const Skills skillName = Skills.Disarmament;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#FF4500", false);
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -40,10 +37,7 @@ namespace jRandomSkills
var attacker = @event.Attacker;
var victim = @event.Userid;
if (attacker == null || !attacker.IsValid || victim == null || !victim.IsValid) return HookResult.Continue;
if (attacker == victim) return HookResult.Continue;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo?.Skill == skillName && victim.PawnIsAlive)
@ -55,7 +49,8 @@ namespace jRandomSkills
var weaponName = weaponServices?.ActiveWeapon?.Value?.DesignerName;
if (weaponName != null && !weaponName.Contains("weapon_knife") && !weaponName.Contains("weapon_c4"))
victim.DropActiveWeapon();
victim.ExecuteClientCommand("slot3");
//victim.DropActiveWeapon();
}
}
return HookResult.Continue;
@ -64,15 +59,23 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
float newChance = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
float newChance = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "chanceTo") - Config.GetValue<float>(skillName, "chanceFrom")) + Config.GetValue<float>(skillName, "chanceFrom");
playerInfo.SkillChance = newChance;
newChance = (float)Math.Round(newChance, 2) * 100;
newChance = (float)Math.Round(newChance);
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("disarmament")}{ChatColors.Lime}: " + Localization.GetTranslation("disarmament_desc2", newChance), false);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float ChanceFrom { get; set; }
public float ChanceTo { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#FF4500", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = .65f, float chanceTo = .85f) : base(skill, active, color, onlyTeam, needsTeammates)
{
ChanceFrom = chanceFrom;
ChanceTo = chanceTo;
}
}
}
}