v1.1.0
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6b8988ade4
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26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -1,5 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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@ -7,21 +8,19 @@ namespace jRandomSkills
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{
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public class Dracula : ISkill
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{
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private static Skills skillName = Skills.Dracula;
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private const Skills skillName = Skills.Dracula;
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private static float healthRegainScale = Config.GetValue<float>(skillName, "healthRegainScale");
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#FA050D");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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if (!Instance.IsPlayerValid(attacker) || attacker == victim) return HookResult.Continue;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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@ -38,7 +37,7 @@ namespace jRandomSkills
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var attackerPawn = attacker.PlayerPawn.Value;
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if (attackerPawn == null) return;
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int newHealth = (int)(attackerPawn.Health + (damage * 0.3));
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int newHealth = (int)(attackerPawn.Health + (damage * healthRegainScale));
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attackerPawn.MaxHealth = Math.Max(newHealth, 100);
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Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iMaxHealth");
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@ -46,5 +45,14 @@ namespace jRandomSkills
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attackerPawn.Health = newHealth;
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Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float HealthRegainScale { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float healthRegainScale = .3f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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HealthRegainScale = healthRegainScale;
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}
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}
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}
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}
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