This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -1,5 +1,6 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static jRandomSkills.jRandomSkills;
@ -7,21 +8,19 @@ namespace jRandomSkills
{
public class Dracula : ISkill
{
private static Skills skillName = Skills.Dracula;
private const Skills skillName = Skills.Dracula;
private static float healthRegainScale = Config.GetValue<float>(skillName, "healthRegainScale");
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#FA050D");
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
{
var attacker = @event.Attacker;
var victim = @event.Userid;
if (!Instance.IsPlayerValid(attacker) || attacker == victim) return HookResult.Continue;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
@ -38,7 +37,7 @@ namespace jRandomSkills
var attackerPawn = attacker.PlayerPawn.Value;
if (attackerPawn == null) return;
int newHealth = (int)(attackerPawn.Health + (damage * 0.3));
int newHealth = (int)(attackerPawn.Health + (damage * healthRegainScale));
attackerPawn.MaxHealth = Math.Max(newHealth, 100);
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iMaxHealth");
@ -46,5 +45,14 @@ namespace jRandomSkills
attackerPawn.Health = newHealth;
Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float HealthRegainScale { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#FA050D", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float healthRegainScale = .3f) : base(skill, active, color, onlyTeam, needsTeammates)
{
HealthRegainScale = healthRegainScale;
}
}
}
}