v1.1.0
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6b8988ade4
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26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -9,14 +9,11 @@ namespace jRandomSkills
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{
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public class Dwarf : ISkill
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{
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private static Skills skillName = Skills.Dwarf;
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private const Skills skillName = Skills.Dwarf;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#ffff00", false);
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -62,16 +59,12 @@ namespace jRandomSkills
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var playerPawn = player.PlayerPawn?.Value;
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if (playerPawn != null)
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{
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var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
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if (skillConfig == null) return;
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float newSize = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
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float newSize = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "maxScale") - Config.GetValue<float>(skillName, "minScale")) + Config.GetValue<float>(skillName, "minScale");
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newSize = (float)Math.Round(newSize, 2);
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// playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = newSize;
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player.PlayerPawn.Value.CBodyComponent.SceneNode.Scale = newSize;
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playerPawn.CBodyComponent.SceneNode.Scale = newSize;
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Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
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}
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}
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@ -82,9 +75,21 @@ namespace jRandomSkills
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if (playerPawn != null && playerPawn?.CBodyComponent != null)
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{
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// playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = 1;
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player.PlayerPawn.Value.CBodyComponent.SceneNode.Scale = 1;
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playerPawn.CBodyComponent.SceneNode.Scale = 1;
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Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
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}
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float MinScale { get; set; }
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public float MaxScale { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffff00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float minScale = .6f, float maxScale = .95f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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MinScale = minScale;
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MaxScale = maxScale;
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}
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}
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}
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}
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