This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

View file

@ -9,14 +9,11 @@ namespace jRandomSkills
{
public class Dwarf : ISkill
{
private static Skills skillName = Skills.Dwarf;
private const Skills skillName = Skills.Dwarf;
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#ffff00", false);
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
@ -62,16 +59,12 @@ namespace jRandomSkills
var playerPawn = player.PlayerPawn?.Value;
if (playerPawn != null)
{
var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
if (skillConfig == null) return;
float newSize = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
float newSize = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "maxScale") - Config.GetValue<float>(skillName, "minScale")) + Config.GetValue<float>(skillName, "minScale");
newSize = (float)Math.Round(newSize, 2);
// playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = newSize;
player.PlayerPawn.Value.CBodyComponent.SceneNode.Scale = newSize;
playerPawn.CBodyComponent.SceneNode.Scale = newSize;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("dwarf")}{ChatColors.Lime}: " + Localization.GetTranslation("dwarf_desc2", newSize), false);
}
}
@ -82,9 +75,21 @@ namespace jRandomSkills
if (playerPawn != null && playerPawn?.CBodyComponent != null)
{
// playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().Scale = 1;
player.PlayerPawn.Value.CBodyComponent.SceneNode.Scale = 1;
playerPawn.CBodyComponent.SceneNode.Scale = 1;
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_CBodyComponent");
}
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float MinScale { get; set; }
public float MaxScale { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffff00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float minScale = .6f, float maxScale = .95f) : base(skill, active, color, onlyTeam, needsTeammates)
{
MinScale = minScale;
MaxScale = maxScale;
}
}
}
}