This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class FalconEye : ISkill
{
private const Skills skillName = Skills.FalconEye;
private static bool blocked = false;
private static float distance = Config.GetValue<float>(skillName, "distance");
private static Dictionary<ulong, (uint, CDynamicProp)> cameras = new Dictionary<ulong, (uint, CDynamicProp)>();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
blocked = true;
foreach (var player in Utilities.GetPlayers())
if (cameras.TryGetValue(player.SteamID, out _))
DisableSkill(player);
foreach (var camera in cameras)
camera.Value.Item2.Remove();
cameras.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
blocked = false;
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item1 == player.PlayerPawn.Value.CameraServices!.ViewEntity!.Raw)
BlockWeapon(player, true);
return HookResult.Continue;
});
Instance.RegisterListener<Listeners.OnTick>(OnTick);
}
public static void UseSkill(CCSPlayerController player)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn?.CBodyComponent == null || blocked) return;
ChangeCamera(player);
}
public static void DisableSkill(CCSPlayerController player)
{
ChangeCamera(player, true);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
{
var pawn = player.PlayerPawn.Value;
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
{
ChangeCamera(player, true);
continue;
}
Vector pos = new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + 1000);
QAngle angle = new QAngle(90, 0, -pawn.V_angle.Y);
cameraInfo.Item2.Teleport(pos, angle);
}
}
private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
{
uint orginalCameraRaw;
uint newCameraRaw;
var pawn = player.PlayerPawn.Value;
if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
{
orginalCameraRaw = cameraInfo.Item1;
newCameraRaw = cameraInfo.Item2.EntityHandle.Raw;
}
else
{
orginalCameraRaw = pawn!.CameraServices!.ViewEntity.Raw;
newCameraRaw = CreateCamera(player);
}
if (newCameraRaw == 0)
return;
bool defaultCam = forceToDefault ? true : (pawn.CameraServices!.ViewEntity!.Raw == orginalCameraRaw ? false : true);
pawn!.CameraServices!.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw;
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
BlockWeapon(player, !defaultCam);
}
private static uint CreateCamera(CCSPlayerController player)
{
var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (camera == null || !camera.IsValid) return 0;
var pawn = player.PlayerPawn.Value;
Vector pos = new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + distance);
camera.Render = Color.FromArgb(0, 255, 255, 255);
camera.Teleport(pos, new QAngle(90, 0, 0));
camera.DispatchSpawn();
cameras[player.SteamID] = (pawn.CameraServices!.ViewEntity.Raw, camera);
return camera.EntityHandle.Raw;
}
private static void BlockWeapon(CCSPlayerController player, bool block)
{
foreach (var weapon in player.Pawn.Value.WeaponServices?.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount;
weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount;
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
}
}
public class SkillConfig : Config.DefaultSkillInfo
{
public float Distance { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float distance = 1000f) : base(skill, active, color, onlyTeam, needsTeammates)
{
Distance = distance;
}
}
}
}