v1.1.0
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147
jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
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147
jRandomSkills - SRC Files/src/player/skills/FalconEye.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using System.Drawing;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class FalconEye : ISkill
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{
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private const Skills skillName = Skills.FalconEye;
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private static bool blocked = false;
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private static float distance = Config.GetValue<float>(skillName, "distance");
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private static Dictionary<ulong, (uint, CDynamicProp)> cameras = new Dictionary<ulong, (uint, CDynamicProp)>();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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blocked = true;
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foreach (var player in Utilities.GetPlayers())
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if (cameras.TryGetValue(player.SteamID, out _))
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DisableSkill(player);
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foreach (var camera in cameras)
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camera.Value.Item2.Remove();
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cameras.Clear();
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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blocked = false;
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item1 == player.PlayerPawn.Value.CameraServices!.ViewEntity!.Raw)
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BlockWeapon(player, true);
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return HookResult.Continue;
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});
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Instance.RegisterListener<Listeners.OnTick>(OnTick);
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null || blocked) return;
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ChangeCamera(player);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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ChangeCamera(player, true);
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}
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private static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
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{
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var pawn = player.PlayerPawn.Value;
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if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE)
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{
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ChangeCamera(player, true);
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continue;
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}
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Vector pos = new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + 1000);
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QAngle angle = new QAngle(90, 0, -pawn.V_angle.Y);
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cameraInfo.Item2.Teleport(pos, angle);
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}
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}
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private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
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{
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uint orginalCameraRaw;
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uint newCameraRaw;
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var pawn = player.PlayerPawn.Value;
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if (cameras.TryGetValue(player.SteamID, out var cameraInfo) && cameraInfo.Item2.IsValid)
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{
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orginalCameraRaw = cameraInfo.Item1;
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newCameraRaw = cameraInfo.Item2.EntityHandle.Raw;
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}
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else
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{
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orginalCameraRaw = pawn!.CameraServices!.ViewEntity.Raw;
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newCameraRaw = CreateCamera(player);
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}
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if (newCameraRaw == 0)
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return;
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bool defaultCam = forceToDefault ? true : (pawn.CameraServices!.ViewEntity!.Raw == orginalCameraRaw ? false : true);
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pawn!.CameraServices!.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw;
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Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices");
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BlockWeapon(player, !defaultCam);
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}
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private static uint CreateCamera(CCSPlayerController player)
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{
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var camera = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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if (camera == null || !camera.IsValid) return 0;
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var pawn = player.PlayerPawn.Value;
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Vector pos = new Vector(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + distance);
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camera.Render = Color.FromArgb(0, 255, 255, 255);
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camera.Teleport(pos, new QAngle(90, 0, 0));
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camera.DispatchSpawn();
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cameras[player.SteamID] = (pawn.CameraServices!.ViewEntity.Raw, camera);
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return camera.EntityHandle.Raw;
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}
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private static void BlockWeapon(CCSPlayerController player, bool block)
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{
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foreach (var weapon in player.Pawn.Value.WeaponServices?.MyWeapons)
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount;
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weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount;
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Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
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Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
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}
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float Distance { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float distance = 1000f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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Distance = distance;
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}
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}
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}
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}
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