v1.1.0
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6b8988ade4
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26cb787b57
125 changed files with 9157 additions and 1940 deletions
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@ -10,14 +10,11 @@ namespace jRandomSkills
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{
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public class Flash : ISkill
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{
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private static Skills skillName = Skills.Flash;
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private const Skills skillName = Skills.Flash;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#A31912", false);
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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Instance.RegisterListener<OnTick>(UpdateSpeed);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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@ -30,8 +27,6 @@ namespace jRandomSkills
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var playerPawn = player.PlayerPawn?.Value;
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playerPawn.VelocityModifier = 1;
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Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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@ -74,12 +69,11 @@ namespace jRandomSkills
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var skillConfig = Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString());
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if (skillConfig == null) return;
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float newSpeed = (float)Instance.Random.NextDouble() * (skillConfig.ChanceTo - skillConfig.ChanceFrom) + skillConfig.ChanceFrom;
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float newSpeed = (float)Instance.Random.NextDouble() * (Config.GetValue<float>(skillName, "ChanceTo") - Config.GetValue<float>(skillName, "ChanceFrom")) + Config.GetValue<float>(skillName, "ChanceFrom");
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newSpeed = (float)Math.Round(newSpeed, 2);
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playerInfo.SkillChance = newSpeed;
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playerPawn.VelocityModifier = newSpeed;
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Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
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SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{Localization.GetTranslation("flash")}{ChatColors.Lime}: " + Localization.GetTranslation("flash_desc2", newSpeed), false);
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}
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@ -88,7 +82,6 @@ namespace jRandomSkills
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn == null) return;
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playerPawn.VelocityModifier = 1;
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Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
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}
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private static void UpdateSpeed()
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@ -102,10 +95,18 @@ namespace jRandomSkills
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var playerPawn = player.PlayerPawn?.Value;
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if (playerPawn != null && playerPawn.VelocityModifier != 0)
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{
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playerPawn.VelocityModifier = Math.Max((float)playerInfo?.SkillChance, 1);
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Utilities.SetStateChanged(playerPawn, "CCSPlayerPawn", "m_flVelocityModifier");
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}
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}
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float ChanceFrom { get; set; }
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public float ChanceTo { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#A31912", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float chanceFrom = 1.2f, float chanceTo = 3.0f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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ChanceFrom = chanceFrom;
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ChanceTo = chanceTo;
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}
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}
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}
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