v1.1.0
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125 changed files with 9157 additions and 1940 deletions
89
jRandomSkills - SRC Files/src/player/skills/Glaz.cs
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89
jRandomSkills - SRC Files/src/player/skills/Glaz.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Glaz : ISkill
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{
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private const Skills skillName = Skills.Glaz;
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private static bool exists = false;
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private static List<int> smokes = new List<int>();
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
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{
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smokes.Clear();
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Instance.AddTimer(2f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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EnableSkill(player);
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}
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if (exists)
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Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, @info) =>
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{
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smokes.Clear();
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if (exists)
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Instance.RemoveListener<Listeners.CheckTransmit>(CheckTransmit);
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exists = false;
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventSmokegrenadeDetonate>((@event, @info) =>
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{
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smokes.Add(@event.Entityid);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventSmokegrenadeExpired>((@event, @info) =>
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{
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smokes.Remove(@event.Entityid);
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return HookResult.Continue;
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});
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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{
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foreach (var (info, player) in infoList)
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{
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if (player == null) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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foreach (var smoke in smokes)
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info.TransmitEntities.Remove(smoke);
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}
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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exists = true;
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SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#5d00ff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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}
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}
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}
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}
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