This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class HealingSmoke : ISkill
{
private const Skills skillName = Skills.HealingSmoke;
private static int smokeHeal = Config.GetValue<int>(skillName, "smokeHeal");
private static float smokeRadius = Config.GetValue<float>(skillName, "smokeRadius");
private static List<Vector> smokes = new List<Vector>();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{
smokes.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventSmokegrenadeDetonate>((@event, info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
smokes.Add(new Vector(@event.X, @event.Y, @event.Z));
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventSmokegrenadeExpired>((@event, @info) =>
{
var player = @event.Userid;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
smokes.RemoveAll(v => v.X == @event.X && v.Y == @event.Y && v.Z == @event.Z);
return HookResult.Continue;
});
Instance.RegisterListener<OnEntitySpawned>(@event =>
{
var name = @event.DesignerName;
if (name != "smokegrenade_projectile") return;
var grenade = @event.As<CBaseCSGrenadeProjectile>();
var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
var player = pawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
Server.NextFrame(() =>
{
var smoke = @event.As<CSmokeGrenadeProjectile>();
smoke.SmokeColor.X = 0;
smoke.SmokeColor.Y = 255;
smoke.SmokeColor.Z = 0;
});
});
Instance.RegisterListener<OnTick>(() =>
{
foreach (Vector smokePos in smokes)
foreach (var player in Utilities.GetPlayers())
if (Server.TickCount % 17 == 0)
if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= smokeRadius)
AddHealth(player.PlayerPawn.Value, smokeHeal);
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillUtils.TryGiveWeapon(player, CsItem.SmokeGrenade);
}
private static void AddHealth(CCSPlayerPawn player, int health)
{
if (player.LifeState != (byte)LifeState_t.LIFE_ALIVE)
return;
if (player.Health != player.MaxHealth)
player.EmitSound("Healthshot.Success");
player.Health = Math.Min(player.Health + health, player.MaxHealth);
Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
}
public class SkillConfig : Config.DefaultSkillInfo
{
public int SmokeHeal { get; set; }
public float SmokeRadius { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int smokeHeal = 1, float smokeRadius = 180) : base(skill, active, color, onlyTeam, needsTeammates)
{
SmokeHeal = smokeHeal;
SmokeRadius = smokeRadius;
}
}
}
}