v1.1.0
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125 changed files with 9157 additions and 1940 deletions
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@ -1,5 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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@ -7,7 +8,7 @@ namespace jRandomSkills
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{
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public class Hermit : ISkill
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{
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private static Skills skillName = Skills.Hermit;
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private const Skills skillName = Skills.Hermit;
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private static readonly Dictionary<string, int> maxReserveAmmo = new Dictionary<string, int>
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{
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{ "weapon_glock", 120 },
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@ -47,12 +48,11 @@ namespace jRandomSkills
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{ "weapon_negev", 300 }
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};
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private static int healthToAdd = Config.GetValue<int>(skillName, "healthToAdd");
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#ded678");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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@ -74,10 +74,19 @@ namespace jRandomSkills
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Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_iClip1");
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Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_pReserveAmmo");
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SkillUtils.AddHealth(pawn, 25);
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SkillUtils.AddHealth(pawn, healthToAdd);
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return HookResult.Continue;
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});
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public int HealthToAdd { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ded678", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int healthToAdd = 25) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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HealthToAdd = healthToAdd;
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}
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}
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}
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}
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