v1.1.0
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6b8988ade4
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125 changed files with 9157 additions and 1940 deletions
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@ -1,6 +1,7 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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@ -8,14 +9,13 @@ namespace jRandomSkills
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{
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public class HolyHandGrenade : ISkill
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{
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private static Skills skillName = Skills.HolyHandGrenade;
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private const Skills skillName = Skills.HolyHandGrenade;
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private static float damageMultiplier = Config.GetValue<float>(skillName, "damageMultiplier");
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private static float damageRadiusMultiplier = Config.GetValue<float>(skillName, "damageRadiusMultiplier");
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#ffdd00");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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@ -44,13 +44,14 @@ namespace jRandomSkills
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var hegrenade = @event.As<CHEGrenadeProjectile>();
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var playerPawn = hegrenade.Thrower.Value;
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if (playerPawn == null || !playerPawn.IsValid) return;
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var player = Utilities.GetPlayers().FirstOrDefault(p => p.PlayerPawn.Index == playerPawn.Index);
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName)
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return;
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hegrenade.Damage *= 2;
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hegrenade.DmgRadius *= 2;
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hegrenade.Damage *= damageMultiplier;
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hegrenade.DmgRadius *= damageRadiusMultiplier;
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});
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});
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}
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@ -59,5 +60,16 @@ namespace jRandomSkills
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{
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SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float DamageMultiplier { get; set; }
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public float DamageRadiusMultiplier { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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DamageMultiplier = damageMultiplier;
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DamageRadiusMultiplier = damageRadiusMultiplier;
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}
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}
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}
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}
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