This commit is contained in:
Juzlus 2025-08-29 02:41:39 +02:00
parent 6b8988ade4
commit 26cb787b57
125 changed files with 9157 additions and 1940 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Jackal : ISkill
{
private const Skills skillName = Skills.Jackal;
private static int maxStepBeam = Config.GetValue<int>(skillName, "maxStepBeam");
private static bool exists = false;
private static Dictionary<uint, uint> authorBeams = new Dictionary<uint, uint>();
private static Dictionary<CCSPlayerController, List<CBeam>> stepBeams = new Dictionary<CCSPlayerController, List<CBeam>>();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
if (exists)
Instance.RegisterListener<Listeners.CheckTransmit>(CheckTransmit);
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var beams in stepBeams.Values)
foreach (var beam in beams)
if (beam != null && beam.IsValid)
beam.Remove();
foreach (var player in stepBeams.Keys)
DisableSkill(player);
authorBeams.Clear();
stepBeams.Clear();
if (exists)
Instance.RemoveListener<Listeners.CheckTransmit>(CheckTransmit);
exists = false;
return HookResult.Continue;
});
Instance.RegisterListener<Listeners.OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var step in stepBeams)
{
if (Server.TickCount % 8 != 0) continue;
var pawn = step.Key.PlayerPawn.Value;
var beams = step.Value;
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) continue;
Vector lastBeamVector = beams.LastOrDefault()?.EndPos ?? pawn.AbsOrigin;
var newBeam = CreateBeamStep(step.Key.Team, lastBeamVector, pawn.AbsOrigin);
if (newBeam != null)
beams.Add(newBeam);
if (beams.Count >= maxStepBeam)
{
beams[0].Remove();
beams.RemoveAt(0);
}
}
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
{
foreach(var (info, player) in infoList)
{
if (player == null) continue;
foreach (var step in stepBeams)
{
var enemy = step.Key;
var beams = step.Value;
foreach (var beam in beams)
if (!authorBeams.TryGetValue(player.Index, out uint enemyIndex) || enemyIndex != enemy.Index)
info.TransmitEntities.Remove(beam);
}
}
}
public static CBeam CreateBeamStep(CsTeam team, Vector start, Vector stop)
{
CBeam beam = Utilities.CreateEntityByName<CBeam>("beam")!;
if (beam == null) return null;
beam.Render = team == CsTeam.Terrorist ? Color.FromArgb(100, 255, 165, 0) : Color.FromArgb(100, 173, 216, 230);
beam.Width = 2.0f;
beam.EndWidth = 2.0f;
beam.Teleport(start);
beam.EndPos.X = stop.X;
beam.EndPos.Y = stop.Y;
beam.EndPos.Z = stop.Z;
beam.DispatchSpawn();
beam.AcceptInput("FollowEntity", beam, null!, "");
return beam;
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
if (playerInfo.SkillChance == 1)
{
player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
if (enemy == null)
{
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
authorBeams.Add(player.Index, enemy.Index);
stepBeams.Add(enemy, new List<CBeam>());
playerInfo.SkillChance = 1;
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("jackal_player_info", enemy.PlayerName));
}
public static void EnableSkill(CCSPlayerController player)
{
exists = true;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
playerInfo.SkillChance = 0;
SkillUtils.PrintToChat(player, Localization.GetTranslation("jackal") + ":", false);
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("jackal_select_info")}");
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
if (enemies.Length > 0)
{
foreach (var enemy in enemies)
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}");
}
else
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
}
public static void DisableSkill(CCSPlayerController player)
{
authorBeams.Remove(player.Index);
stepBeams.Remove(player);
}
public class SkillConfig : Config.DefaultSkillInfo
{
public int MaxStepBeam { get; set; }
public SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int maxStepBeam = 50) : base(skill, active, color, onlyTeam, needsTeammates)
{
MaxStepBeam = maxStepBeam;
}
}
}
}