v1.1.0
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37
jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs
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37
jRandomSkills - SRC Files/src/player/skills/JumpingJack.cs
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class JumpingJack : ISkill
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{
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private const Skills skillName = Skills.JumpingJack;
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private static int addHealth = Config.GetValue<int>(skillName, "healthToAdd");
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventPlayerJump>((@event, info) =>
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{
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var player = @event.Userid;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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SkillUtils.AddHealth(player.PlayerPawn.Value, addHealth);
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return HookResult.Continue;
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});
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public int HealthToAdd { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#a86eff", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int healthToAdd = 3) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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HealthToAdd = healthToAdd;
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}
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}
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}
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}
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