v1.1.0
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6b8988ade4
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125 changed files with 9157 additions and 1940 deletions
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@ -8,16 +8,13 @@ namespace jRandomSkills
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{
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public class Muhammed : ISkill
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{
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private static Skills skillName = Skills.Muhammed;
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private const float ExplosionRadius = 500.0f;
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private const int ExplosionDamage = 999;
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private const Skills skillName = Skills.Muhammed;
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private static float explosionRadius = Config.GetValue<float>(skillName, "explosionRadius");
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private static int explosionDamage = Config.GetValue<int>(skillName, "explosionDamage");
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#F5CB42");
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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@ -42,8 +39,8 @@ namespace jRandomSkills
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heProjectile.TicksAtZeroVelocity = 100;
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heProjectile.TeamNum = player.TeamNum;
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heProjectile.Damage = ExplosionDamage;
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heProjectile.DmgRadius = (int)ExplosionRadius;
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heProjectile.Damage = explosionDamage;
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heProjectile.DmgRadius = (int)explosionRadius;
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heProjectile.Teleport(pos, null, new Vector(0, 0, -10));
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heProjectile.DispatchSpawn();
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heProjectile.AcceptInput("InitializeSpawnFromWorld", player.PlayerPawn.Value, player.PlayerPawn.Value, "");
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@ -62,5 +59,17 @@ namespace jRandomSkills
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{
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return player != null && player.IsValid && player.PlayerPawn?.Value != null;
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}
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public class SkillConfig : Config.DefaultSkillInfo
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{
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public float ExplosionRadius { get; set; }
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public int ExplosionDamage { get; set; }
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public SkillConfig(Skills skill = skillName, bool active = true, string color = "#F5CB42", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float explosionRadius = 500.0f, int explosionDamage = 999) : base(skill, active, color, onlyTeam, needsTeammates)
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{
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ExplosionRadius = explosionRadius;
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ExplosionDamage = explosionDamage;
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}
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}
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}
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}
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